private void Search7_Normal() { SFMT sfmt = new SFMT(Seed.Value); int min = (int)Frame_min.Value; int max = (int)Frame_max.Value; if (min > max) { return; } // Blinkflag FuncUtil.getblinkflaglist(min, max, sfmt, Modelnum); // Advance for (int i = 0; i < min; i++) { sfmt.Next(); } // Prepare ModelStatus status = new ModelStatus(Modelnum, sfmt); ModelStatus stmp = new ModelStatus(Modelnum, sfmt); status.raining = stmp.raining = Raining.Checked; getsetting(sfmt); int frameadvance; int realtime = 0; int frametime = 0; // Start for (int i = min; i <= max;) { do { frameadvance = status.NextState(); realtime++; }while (frameadvance == 0); // Keep the starting status of a longlife frame(for npc=0 case) do { RNGPool.CopyStatus(stmp); var result = RNGPool.Generate7(); RNGPool.AddNext(sfmt); frameadvance--; i++; if (i > max + 1) { continue; } byte blinkflag = FuncUtil.blinkflaglist[i - min - 1]; if (BlinkFOnly.Checked && blinkflag < 4) { continue; } if (SafeFOnly.Checked && blinkflag >= 2) { continue; } if (!filter.CheckResult(result)) { continue; } Frames.Add(new Frame(result, frame: i - 1, time: frametime * 2, blink: blinkflag)); }while (frameadvance > 0); if (Frames.Count > MAX_RESULTS_NUM) { return; } // Backup current status status.CopyTo(stmp); frametime = realtime; } }
private void Search7_AroundTarget() { SFMT sfmt = new SFMT(Seed.Value); int start = (int)Frame_min.Value; int target = (int)TargetFrame.Value; int min = target - 100; int max = target + 100; if (start > min) { start = min; } // Blinkflag FuncUtil.getblinkflaglist(min, max, sfmt, Modelnum); // Prepare int i = 0; byte blinkflag = 0; for (; i < start; i++) { sfmt.Next(); } ModelStatus status = new ModelStatus(Modelnum, sfmt); ModelStatus stmp = new ModelStatus(Modelnum, sfmt); status.raining = stmp.raining = Raining.Checked; getsetting(sfmt); int frameadvance = 0; int realtime = 0; int frametime = 0; // Calc frames around target for (; i <= max;) { for (; frameadvance == 0; frameadvance = status.NextState()) { realtime++; } for (; frameadvance > 0; frameadvance--, i++) { if (min <= i && i <= max) { RNGPool.CopyStatus(stmp); var result = RNGPool.Generate7(); blinkflag = FuncUtil.blinkflaglist[i - min]; Frames.Add(new Frame(result, frame: i, time: frametime * 2, blink: blinkflag)); } RNGPool.AddNext(sfmt); } // Backup current status status.CopyTo(stmp); frametime = realtime; } // Get all possible results by EC matching // Can't identify MainRNGEggs by EC if (Method < 3) { Frames = Frames.OrderBy(f => f.FrameNum + (f.rt as Result7).FrameDelayUsed).ToList(); var EClist = Frames.Select(f => f.rt.EC).ToArray(); // Another Buffer sfmt = new SFMT(Seed.Value); int starting = Frames[0].FrameNum + (Frames[0].rt as Result7).FrameDelayUsed; for (i = 0; i < starting; i++) { sfmt.Next(); } RNGPool.CreateBuffer(sfmt); // Skip Delay RNGPool.Considerdelay = false; if (RNGPool.igenerator is Stationary7 st7) { st7.AssumeSynced = Nature.CheckBoxItems[SyncNature.SelectedIndex].Checked; } uint EC; uint EClast = EClist.Last(); int Nframe = -1; ulong rand = 0; do { RNGPool.modelnumber = Modelnum; RNGPool.ResetModelStatus(); var result = RNGPool.Generate7() as Result7; EC = result.EC; RNGPool.AddNext(sfmt); if (EClist.Contains(EC)) { var framenow = Frames.LastOrDefault(f => f.EC == EC); Nframe = framenow.FrameNum; frametime = framenow.realtime; rand = framenow.Rand64; continue; } else if (Nframe > -1) { result.RandNum = rand; Frames.Add(new Frame(result, frame: Nframe, time: frametime, blink: 4)); } }while (EC != EClast); } // Filters RNGResult.IsPokemon = true; Frames = Frames.Where(f => filter.CheckResult(f.rt)) .OrderBy(f => f.FrameNum) .ToList(); }
private void Search7() { SFMT sfmt = new SFMT(Seed.Value); int min = (int)StartingFrame.Value; int max = min + (int)MaxResults.Value; byte Modelnum = (byte)(NPC.Value + 1); setupgenerator(); FuncUtil.getblinkflaglist(min, max, sfmt, Modelnum); for (int i = 0; i < min; i++) { sfmt.Next(); } ModelStatus status = new ModelStatus(Modelnum, sfmt); ModelStatus stmp = new ModelStatus(Modelnum, sfmt); RNGPool.CreateBuffer(sfmt); int frameadvance; int realtime = 0; int frametime = 0; for (int i = min; i <= max;) { do { frameadvance = status.NextState(); realtime++; }while (frameadvance == 0); // Keep the starting status of a longlife frame(for npc=0 case) do { var f = new Frame_Misc(); f.Frame = i; f.Rand64 = RNGPool.getcurrent64; f.Blink = FuncUtil.blinkflaglist[i - min]; f.realtime = 2 * frametime; f.status = (int[])stmp.remain_frame.Clone(); RNGPool.Rewind(0); RNGPool.CopyStatus(stmp); getspecialinfo(f); RNGPool.AddNext(sfmt); frameadvance--; if (i++ > max) { return; } if (!filter.check(f)) { continue; } Frames.Add(f); }while (frameadvance > 0); // Backup current status status.CopyTo(stmp); frametime = realtime; } }