Exemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here

            Globals.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);

            world.Draw(Vector2.Zero);

            cursor.Draw(new Vector2(Globals.mouse.newMousePos.X, Globals.mouse.newMousePos.Y), new Vector2(0, 0), Color.White);
            Globals.spriteBatch.End();

            base.Draw(gameTime);
        }
Exemplo n.º 2
0
 public virtual void Draw(Vector2 OFFSET)
 {
     barBKG.Draw(OFFSET, new Vector2(0, 0), Color.Black);
     bar.Draw(OFFSET + new Vector2(boarder, boarder), new Vector2(0, 0), color);
 }