/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here Globals.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); world.Draw(Vector2.Zero); cursor.Draw(new Vector2(Globals.mouse.newMousePos.X, Globals.mouse.newMousePos.Y), new Vector2(0, 0), Color.White); Globals.spriteBatch.End(); base.Draw(gameTime); }
public virtual void Draw(Vector2 OFFSET) { barBKG.Draw(OFFSET, new Vector2(0, 0), Color.Black); bar.Draw(OFFSET + new Vector2(boarder, boarder), new Vector2(0, 0), color); }