CloseFigure() public method

public CloseFigure ( ) : void
return void
Exemplo n.º 1
0
 static GraphicsPath CreateRectGraphicPath(float x, float y, float w, float h)
 {
     var _path = new GraphicsPath();
     _path.StartFigure();
     _path.AddRectangle(new RectangleF(x, y, w, h));
     _path.CloseFigure();
     return _path;
 }
Exemplo n.º 2
0
 //----------------------------
 public override void ReEvaluateComputeValue(ref ReEvaluateArgs args)
 {
     var myspec = this.spec;
     this.fillColor = myspec.ActualColor;
     this.strokeColor = myspec.StrokeColor;
     this.ActualX = ConvertToPx(myspec.X, ref args);
     this.ActualY = ConvertToPx(myspec.Y, ref args);
     this.ActualRadius = ConvertToPx(myspec.Radius, ref args);
     this.ActualStrokeWidth = ConvertToPx(myspec.StrokeWidth, ref args);
     //create new path
     if (this.IsPathValid) { return; }
     ClearCachePath();
     myCachedPath = new GraphicsPath();
     myCachedPath.StartFigure();
     myCachedPath.AddEllipse(this.ActualX - this.ActualRadius, this.ActualY - this.ActualRadius, 2 * this.ActualRadius, 2 * ActualRadius);
     myCachedPath.CloseFigure();
     ValidatePath();
 }
Exemplo n.º 3
0
        /// <summary>
        /// Creates a rounded rectangle using the specified corner radius
        /// </summary>
        /// <param name="rect">Rectangle to round</param>
        /// <param name="nwRadius">Radius of the north east corner</param>
        /// <param name="neRadius">Radius of the north west corner</param>
        /// <param name="seRadius">Radius of the south east corner</param>
        /// <param name="swRadius">Radius of the south west corner</param>
        /// <returns>GraphicsPath with the lines of the rounded rectangle ready to be painted</returns>
        public static GraphicsPath GetRoundRect(RectangleF rect, float nwRadius, float neRadius, float seRadius, float swRadius)
        {
            //  NW-----NE
            //  |       |
            //  |       |
            //  SW-----SE

            var path = new GraphicsPath();
            nwRadius *= 2;
            neRadius *= 2;
            seRadius *= 2;
            swRadius *= 2;
            //NW ---- NE
            path.AddLine(rect.X + nwRadius, rect.Y, rect.Right - neRadius, rect.Y);
            //NE Arc
            if (neRadius > 0f)
            {
                path.AddArc(
                    RectangleF.FromLTRB(rect.Right - neRadius, rect.Top, rect.Right, rect.Top + neRadius),
                    -90, 90);
            }

            // NE
            //  |
            // SE
            path.AddLine(rect.Right, rect.Top + neRadius, rect.Right, rect.Bottom - seRadius);
            //SE Arc
            if (seRadius > 0f)
            {
                path.AddArc(
                    RectangleF.FromLTRB(rect.Right - seRadius, rect.Bottom - seRadius, rect.Right, rect.Bottom),
                    0, 90);
            }

            // SW --- SE
            path.AddLine(rect.Right - seRadius, rect.Bottom, rect.Left + swRadius, rect.Bottom);
            //SW Arc
            if (swRadius > 0f)
            {
                path.AddArc(
                    RectangleF.FromLTRB(rect.Left, rect.Bottom - swRadius, rect.Left + swRadius, rect.Bottom),
                    90, 90);
            }

            // NW
            // |
            // SW
            path.AddLine(rect.Left, rect.Bottom - swRadius, rect.Left, rect.Top + nwRadius);
            //NW Arc
            if (nwRadius > 0f)
            {
                path.AddArc(
                    RectangleF.FromLTRB(rect.Left, rect.Top, rect.Left + nwRadius, rect.Top + nwRadius),
                    180, 90);
            }

            path.CloseFigure();
            return path;
        }
Exemplo n.º 4
0
 static GraphicsPath CreateRoundRectGraphicPath(float x, float y, float w, float h, float c_rx, float c_ry)
 {
     var _path = new GraphicsPath();
     var arcBounds = new RectangleF();
     var lineStart = new PointF();
     var lineEnd = new PointF();
     var width = w;
     var height = h;
     var rx = c_rx * 2;
     var ry = c_ry * 2;
     // Start
     _path.StartFigure();
     // Add first arc
     arcBounds.Location = new PointF(x, y);
     arcBounds.Width = rx;
     arcBounds.Height = ry;
     _path.AddArc(arcBounds, 180, 90);
     // Add first line
     lineStart.X = Math.Min(x + rx, x + width * 0.5f);
     lineStart.Y = y;
     lineEnd.X = Math.Max(x + width - rx, x + width * 0.5f);
     lineEnd.Y = lineStart.Y;
     _path.AddLine(lineStart, lineEnd);
     // Add second arc
     arcBounds.Location = new PointF(x + width - rx, y);
     _path.AddArc(arcBounds, 270, 90);
     // Add second line
     lineStart.X = x + width;
     lineStart.Y = Math.Min(y + ry, y + height * 0.5f);
     lineEnd.X = lineStart.X;
     lineEnd.Y = Math.Max(y + height - ry, y + height * 0.5f);
     _path.AddLine(lineStart, lineEnd);
     // Add third arc
     arcBounds.Location = new PointF(x + width - rx, y + height - ry);
     _path.AddArc(arcBounds, 0, 90);
     // Add third line
     lineStart.X = Math.Max(x + width - rx, x + width * 0.5f);
     lineStart.Y = y + height;
     lineEnd.X = Math.Min(x + rx, x + width * 0.5f);
     lineEnd.Y = lineStart.Y;
     _path.AddLine(lineStart, lineEnd);
     // Add third arc
     arcBounds.Location = new PointF(x, y + height - ry);
     _path.AddArc(arcBounds, 90, 90);
     // Add fourth line
     lineStart.X = x;
     lineStart.Y = Math.Max(y + height - ry, y + height * 0.5f);
     lineEnd.X = lineStart.X;
     lineEnd.Y = Math.Min(y + ry, y + height * 0.5f);
     _path.AddLine(lineStart, lineEnd);
     // Close
     _path.CloseFigure();
     return _path;
 }