static GraphicsPath CreateRectGraphicPath(float x, float y, float w, float h) { var _path = new GraphicsPath(); _path.StartFigure(); _path.AddRectangle(new RectangleF(x, y, w, h)); _path.CloseFigure(); return _path; }
//---------------------------- public override void ReEvaluateComputeValue(ref ReEvaluateArgs args) { var myspec = this.spec; this.fillColor = myspec.ActualColor; this.strokeColor = myspec.StrokeColor; this.ActualX = ConvertToPx(myspec.X, ref args); this.ActualY = ConvertToPx(myspec.Y, ref args); this.ActualRadius = ConvertToPx(myspec.Radius, ref args); this.ActualStrokeWidth = ConvertToPx(myspec.StrokeWidth, ref args); //create new path if (this.IsPathValid) { return; } ClearCachePath(); myCachedPath = new GraphicsPath(); myCachedPath.StartFigure(); myCachedPath.AddEllipse(this.ActualX - this.ActualRadius, this.ActualY - this.ActualRadius, 2 * this.ActualRadius, 2 * ActualRadius); myCachedPath.CloseFigure(); ValidatePath(); }
/// <summary> /// Creates a rounded rectangle using the specified corner radius /// </summary> /// <param name="rect">Rectangle to round</param> /// <param name="nwRadius">Radius of the north east corner</param> /// <param name="neRadius">Radius of the north west corner</param> /// <param name="seRadius">Radius of the south east corner</param> /// <param name="swRadius">Radius of the south west corner</param> /// <returns>GraphicsPath with the lines of the rounded rectangle ready to be painted</returns> public static GraphicsPath GetRoundRect(RectangleF rect, float nwRadius, float neRadius, float seRadius, float swRadius) { // NW-----NE // | | // | | // SW-----SE var path = new GraphicsPath(); nwRadius *= 2; neRadius *= 2; seRadius *= 2; swRadius *= 2; //NW ---- NE path.AddLine(rect.X + nwRadius, rect.Y, rect.Right - neRadius, rect.Y); //NE Arc if (neRadius > 0f) { path.AddArc( RectangleF.FromLTRB(rect.Right - neRadius, rect.Top, rect.Right, rect.Top + neRadius), -90, 90); } // NE // | // SE path.AddLine(rect.Right, rect.Top + neRadius, rect.Right, rect.Bottom - seRadius); //SE Arc if (seRadius > 0f) { path.AddArc( RectangleF.FromLTRB(rect.Right - seRadius, rect.Bottom - seRadius, rect.Right, rect.Bottom), 0, 90); } // SW --- SE path.AddLine(rect.Right - seRadius, rect.Bottom, rect.Left + swRadius, rect.Bottom); //SW Arc if (swRadius > 0f) { path.AddArc( RectangleF.FromLTRB(rect.Left, rect.Bottom - swRadius, rect.Left + swRadius, rect.Bottom), 90, 90); } // NW // | // SW path.AddLine(rect.Left, rect.Bottom - swRadius, rect.Left, rect.Top + nwRadius); //NW Arc if (nwRadius > 0f) { path.AddArc( RectangleF.FromLTRB(rect.Left, rect.Top, rect.Left + nwRadius, rect.Top + nwRadius), 180, 90); } path.CloseFigure(); return path; }
static GraphicsPath CreateRoundRectGraphicPath(float x, float y, float w, float h, float c_rx, float c_ry) { var _path = new GraphicsPath(); var arcBounds = new RectangleF(); var lineStart = new PointF(); var lineEnd = new PointF(); var width = w; var height = h; var rx = c_rx * 2; var ry = c_ry * 2; // Start _path.StartFigure(); // Add first arc arcBounds.Location = new PointF(x, y); arcBounds.Width = rx; arcBounds.Height = ry; _path.AddArc(arcBounds, 180, 90); // Add first line lineStart.X = Math.Min(x + rx, x + width * 0.5f); lineStart.Y = y; lineEnd.X = Math.Max(x + width - rx, x + width * 0.5f); lineEnd.Y = lineStart.Y; _path.AddLine(lineStart, lineEnd); // Add second arc arcBounds.Location = new PointF(x + width - rx, y); _path.AddArc(arcBounds, 270, 90); // Add second line lineStart.X = x + width; lineStart.Y = Math.Min(y + ry, y + height * 0.5f); lineEnd.X = lineStart.X; lineEnd.Y = Math.Max(y + height - ry, y + height * 0.5f); _path.AddLine(lineStart, lineEnd); // Add third arc arcBounds.Location = new PointF(x + width - rx, y + height - ry); _path.AddArc(arcBounds, 0, 90); // Add third line lineStart.X = Math.Max(x + width - rx, x + width * 0.5f); lineStart.Y = y + height; lineEnd.X = Math.Min(x + rx, x + width * 0.5f); lineEnd.Y = lineStart.Y; _path.AddLine(lineStart, lineEnd); // Add third arc arcBounds.Location = new PointF(x, y + height - ry); _path.AddArc(arcBounds, 90, 90); // Add fourth line lineStart.X = x; lineStart.Y = Math.Max(y + height - ry, y + height * 0.5f); lineEnd.X = lineStart.X; lineEnd.Y = Math.Min(y + ry, y + height * 0.5f); _path.AddLine(lineStart, lineEnd); // Close _path.CloseFigure(); return _path; }