static bool ValidateAddUSEPHYSICS2D() { return(!MoreEditorUtility.DoesScriptingDefineSymbolExist("USE_PHYSICS2D")); }
static bool ValidateAddUSESTM() { return(!MoreEditorUtility.DoesScriptingDefineSymbolExist("USE_STM")); }
static bool ValidateAddUSENEWINPUT() { return(!MoreEditorUtility.DoesScriptingDefineSymbolExist("USE_NEW_INPUT")); }
static bool ValidateAddTMPPRESENT() { return(!MoreEditorUtility.DoesScriptingDefineSymbolExist("TMP_PRESENT")); }