public static Vector3 LineIntersectionPointXZ(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2) { bool flag; return(VectorMath.LineIntersectionPointXZ(start1, end1, start2, end2, out flag)); }
public static Vector3 IntersectionPoint(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2, out bool intersects) { return(VectorMath.LineIntersectionPointXZ(start1, end1, start2, end2, out intersects)); }