GetNavmeshHolder() public static method

public static GetNavmeshHolder ( uint graphIndex ) : INavmeshHolder
graphIndex uint
return INavmeshHolder
Exemplo n.º 1
0
        public override Vector3 ClosestPointOnNodeXZ(Vector3 _p)
        {
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);
            Int3           vertex        = navmeshHolder.GetVertex(this.v0);
            Int3           vertex2       = navmeshHolder.GetVertex(this.v1);
            Int3           vertex3       = navmeshHolder.GetVertex(this.v2);
            Int3           point         = (Int3)_p;
            int            y             = point.y;

            vertex.y  = 0;
            vertex2.y = 0;
            vertex3.y = 0;
            point.y   = 0;
            if ((long)(vertex2.x - vertex.x) * (long)(point.z - vertex.z) - (long)(point.x - vertex.x) * (long)(vertex2.z - vertex.z) > 0L)
            {
                float num = Mathf.Clamp01(AstarMath.NearestPointFactor(vertex, vertex2, point));
                return(new Vector3((float)vertex.x + (float)(vertex2.x - vertex.x) * num, (float)y, (float)vertex.z + (float)(vertex2.z - vertex.z) * num) * 0.001f);
            }
            if ((long)(vertex3.x - vertex2.x) * (long)(point.z - vertex2.z) - (long)(point.x - vertex2.x) * (long)(vertex3.z - vertex2.z) > 0L)
            {
                float num2 = Mathf.Clamp01(AstarMath.NearestPointFactor(vertex2, vertex3, point));
                return(new Vector3((float)vertex2.x + (float)(vertex3.x - vertex2.x) * num2, (float)y, (float)vertex2.z + (float)(vertex3.z - vertex2.z) * num2) * 0.001f);
            }
            if ((long)(vertex.x - vertex3.x) * (long)(point.z - vertex3.z) - (long)(point.x - vertex3.x) * (long)(vertex.z - vertex3.z) > 0L)
            {
                float num3 = Mathf.Clamp01(AstarMath.NearestPointFactor(vertex3, vertex, point));
                return(new Vector3((float)vertex3.x + (float)(vertex.x - vertex3.x) * num3, (float)y, (float)vertex3.z + (float)(vertex.z - vertex3.z) * num3) * 0.001f);
            }
            return(_p);
        }
Exemplo n.º 2
0
        public Int3 ClosestPointOnNodeXZ(Int3 p)
        {
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);
            Int3           vertex        = navmeshHolder.GetVertex(this.v0);
            Int3           vertex2       = navmeshHolder.GetVertex(this.v1);
            Int3           vertex3       = navmeshHolder.GetVertex(this.v2);

            vertex.y  = 0;
            vertex2.y = 0;
            vertex3.y = 0;
            Int3 result;

            if ((long)(vertex2.x - vertex.x) * (long)(p.z - vertex.z) - (long)(p.x - vertex.x) * (long)(vertex2.z - vertex.z) > 0L)
            {
                this.CalcNearestPoint(out result, ref vertex, ref vertex2, ref p);
            }
            else if ((long)(vertex3.x - vertex2.x) * (long)(p.z - vertex2.z) - (long)(p.x - vertex2.x) * (long)(vertex3.z - vertex2.z) > 0L)
            {
                this.CalcNearestPoint(out result, ref vertex2, ref vertex3, ref p);
            }
            else if ((long)(vertex.x - vertex3.x) * (long)(p.z - vertex3.z) - (long)(p.x - vertex3.x) * (long)(vertex.z - vertex3.z) > 0L)
            {
                this.CalcNearestPoint(out result, ref vertex3, ref vertex, ref p);
            }
            else
            {
                result = p;
            }
            return(result);
        }
Exemplo n.º 3
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        // Token: 0x060025F1 RID: 9713 RVA: 0x001A6710 File Offset: 0x001A4910
        public void GetVerticesInGraphSpace(out Int3 v0, out Int3 v1, out Int3 v2)
        {
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);

            v0 = navmeshHolder.GetVertexInGraphSpace(this.v0);
            v1 = navmeshHolder.GetVertexInGraphSpace(this.v1);
            v2 = navmeshHolder.GetVertexInGraphSpace(this.v2);
        }
Exemplo n.º 4
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        public void GetPoints(out Int3 a, out Int3 b, out Int3 c)
        {
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(GraphIndex);

            a = navmeshHolder.GetVertex(this.v0);
            b = navmeshHolder.GetVertex(this.v1);
            c = navmeshHolder.GetVertex(this.v2);
        }
Exemplo n.º 5
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        public void GetPoints(out Vector3 a, out Vector3 b, out Vector3 c)
        {
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);

            a = (Vector3)navmeshHolder.GetVertex(this.v0);
            b = (Vector3)navmeshHolder.GetVertex(this.v1);
            c = (Vector3)navmeshHolder.GetVertex(this.v2);
        }
Exemplo n.º 6
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        public override bool ContainsPoint(Int3 p)
        {
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);
            Int3           vertex        = navmeshHolder.GetVertex(this.v0);
            Int3           vertex2       = navmeshHolder.GetVertex(this.v1);
            Int3           vertex3       = navmeshHolder.GetVertex(this.v2);

            return((long)(vertex2.x - vertex.x) * (long)(p.z - vertex.z) - (long)(p.x - vertex.x) * (long)(vertex2.z - vertex.z) <= 0L && (long)(vertex3.x - vertex2.x) * (long)(p.z - vertex2.z) - (long)(p.x - vertex2.x) * (long)(vertex3.z - vertex2.z) <= 0L && (long)(vertex.x - vertex3.x) * (long)(p.z - vertex3.z) - (long)(p.x - vertex3.x) * (long)(vertex.z - vertex3.z) <= 0L);
        }
Exemplo n.º 7
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        public override Vector3 ClosestPointOnNodeXZ(Vector3 p)
        {
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);
            Int3           vertex        = navmeshHolder.GetVertex(this.v0);
            Int3           vertex2       = navmeshHolder.GetVertex(this.v1);
            Int3           vertex3       = navmeshHolder.GetVertex(this.v2);
            Vector2        vector        = Polygon.ClosestPointOnTriangle(new Vector2((float)vertex.x * 0.001f, (float)vertex.z * 0.001f), new Vector2((float)vertex2.x * 0.001f, (float)vertex2.z * 0.001f), new Vector2((float)vertex3.x * 0.001f, (float)vertex3.z * 0.001f), new Vector2(p.x, p.z));

            return(new Vector3(vector.x, p.y, vector.y));
        }
Exemplo n.º 8
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        public override Vector3 RandomPointOnSurface()
        {
            float value;
            float value2;

            do
            {
                value  = UnityEngine.Random.value;
                value2 = UnityEngine.Random.value;
            }while (value + value2 > 1f);
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);

            return((Vector3)(navmeshHolder.GetVertex(this.v1) - navmeshHolder.GetVertex(this.v0)) * value + (Vector3)(navmeshHolder.GetVertex(this.v2) - navmeshHolder.GetVertex(this.v0)) * value2 + (Vector3)navmeshHolder.GetVertex(this.v0));
        }
Exemplo n.º 9
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        public override VInt3 GetVertex(int i)
        {
            VInt3 result = VInt3.zero;

            try
            {
                INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(this.DataGroupIndex, base.GraphIndex);
                result = navmeshHolder.GetVertex(this.GetVertexIndex(i));
            }
            catch (Exception)
            {
            }
            return(result);
        }
Exemplo n.º 10
0
        // Token: 0x060025F6 RID: 9718 RVA: 0x001A67C8 File Offset: 0x001A49C8
        internal Int3 ClosestPointOnNodeXZInGraphSpace(Vector3 p)
        {
            Int3 @int;
            Int3 int2;
            Int3 int3;

            this.GetVerticesInGraphSpace(out @int, out int2, out int3);
            p = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex).transform.InverseTransform(p);
            Int3 int4 = (Int3)Polygon.ClosestPointOnTriangleXZ((Vector3)@int, (Vector3)int2, (Vector3)int3, p);

            if (this.ContainsPointInGraphSpace(int4))
            {
                return(int4);
            }
            for (int i = -1; i <= 1; i++)
            {
                for (int j = -1; j <= 1; j++)
                {
                    if (i != 0 || j != 0)
                    {
                        Int3 int5 = new Int3(int4.x + i, int4.y, int4.z + j);
                        if (this.ContainsPointInGraphSpace(int5))
                        {
                            return(int5);
                        }
                    }
                }
            }
            long sqrMagnitudeLong  = (@int - int4).sqrMagnitudeLong;
            long sqrMagnitudeLong2 = (int2 - int4).sqrMagnitudeLong;
            long sqrMagnitudeLong3 = (int3 - int4).sqrMagnitudeLong;

            if (sqrMagnitudeLong >= sqrMagnitudeLong2)
            {
                if (sqrMagnitudeLong2 >= sqrMagnitudeLong3)
                {
                    return(int3);
                }
                return(int2);
            }
            else
            {
                if (sqrMagnitudeLong >= sqrMagnitudeLong3)
                {
                    return(int3);
                }
                return(@int);
            }
        }
Exemplo n.º 11
0
        public bool IsVertex(Int3 p, out int index)
        {
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);

            index = -1;
            if (navmeshHolder.GetVertex(this.v0).IsEqualXZ(ref p))
            {
                index = 0;
            }
            else if (navmeshHolder.GetVertex(this.v1).IsEqualXZ(ref p))
            {
                index = 1;
            }
            else if (navmeshHolder.GetVertex(this.v2).IsEqualXZ(ref p))
            {
                index = 2;
            }
            return(index != -1);
        }
Exemplo n.º 12
0
        public bool GetPortal(GraphNode _other, List <VInt3> left, List <VInt3> right, bool backwards, out int aIndex, out int bIndex)
        {
            aIndex = -1;
            bIndex = -1;
            if (_other.GraphIndex != base.GraphIndex)
            {
                return(false);
            }
            TriangleMeshNode triangleMeshNode = _other as TriangleMeshNode;
            int num  = this.GetVertexIndex(0) >> 12 & 524287;
            int num2 = triangleMeshNode.GetVertexIndex(0) >> 12 & 524287;

            if (num != num2 && TriangleMeshNode.GetNavmeshHolder(this.DataGroupIndex, base.GraphIndex) is RecastGraph)
            {
                INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(this.DataGroupIndex, base.GraphIndex);
                int            num3;
                int            num4;
                navmeshHolder.GetTileCoordinates(num, out num3, out num4);
                int num5;
                int num6;
                navmeshHolder.GetTileCoordinates(num2, out num5, out num6);
                int num7;
                if (Math.Abs(num3 - num5) == 1)
                {
                    num7 = 0;
                }
                else
                {
                    if (Math.Abs(num4 - num6) != 1)
                    {
                        throw new Exception(string.Concat(new object[]
                        {
                            "Tiles not adjacent (",
                            num3,
                            ", ",
                            num4,
                            ") (",
                            num5,
                            ", ",
                            num6,
                            ")"
                        }));
                    }
                    num7 = 2;
                }
                int vertexCount  = this.GetVertexCount();
                int vertexCount2 = triangleMeshNode.GetVertexCount();
                int num8         = -1;
                int num9         = -1;
                for (int i = 0; i < vertexCount; i++)
                {
                    int num10 = this.GetVertex(i)[num7];
                    for (int j = 0; j < vertexCount2; j++)
                    {
                        if (num10 == triangleMeshNode.GetVertex((j + 1) % vertexCount2)[num7] && this.GetVertex((i + 1) % vertexCount)[num7] == triangleMeshNode.GetVertex(j)[num7])
                        {
                            num8 = i;
                            num9 = j;
                            i    = vertexCount;
                            break;
                        }
                    }
                }
                aIndex = num8;
                bIndex = num9;
                if (num8 != -1)
                {
                    VInt3 vertex  = this.GetVertex(num8);
                    VInt3 vertex2 = this.GetVertex((num8 + 1) % vertexCount);
                    int   i2      = (num7 == 2) ? 0 : 2;
                    int   num11   = Math.Min(vertex[i2], vertex2[i2]);
                    int   num12   = Math.Max(vertex[i2], vertex2[i2]);
                    num11 = Math.Max(num11, Math.Min(triangleMeshNode.GetVertex(num9)[i2], triangleMeshNode.GetVertex((num9 + 1) % vertexCount2)[i2]));
                    num12 = Math.Min(num12, Math.Max(triangleMeshNode.GetVertex(num9)[i2], triangleMeshNode.GetVertex((num9 + 1) % vertexCount2)[i2]));
                    if (vertex[i2] < vertex2[i2])
                    {
                        vertex[i2]  = num11;
                        vertex2[i2] = num12;
                    }
                    else
                    {
                        vertex[i2]  = num12;
                        vertex2[i2] = num11;
                    }
                    if (left != null)
                    {
                        left.Add(vertex);
                        right.Add(vertex2);
                    }
                    return(true);
                }
            }
            else if (!backwards)
            {
                int num13        = -1;
                int num14        = -1;
                int vertexCount3 = this.GetVertexCount();
                int vertexCount4 = triangleMeshNode.GetVertexCount();
                for (int k = 0; k < vertexCount3; k++)
                {
                    int vertexIndex = this.GetVertexIndex(k);
                    for (int l = 0; l < vertexCount4; l++)
                    {
                        if (vertexIndex == triangleMeshNode.GetVertexIndex((l + 1) % vertexCount4) && this.GetVertexIndex((k + 1) % vertexCount3) == triangleMeshNode.GetVertexIndex(l))
                        {
                            num13 = k;
                            num14 = l;
                            k     = vertexCount3;
                            break;
                        }
                    }
                }
                aIndex = num13;
                bIndex = num14;
                if (num13 == -1)
                {
                    return(false);
                }
                if (left != null)
                {
                    left.Add(this.GetVertex(num13));
                    right.Add(this.GetVertex((num13 + 1) % vertexCount3));
                }
            }
            return(true);
        }
Exemplo n.º 13
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 public int GetVertexArrayIndex(int i)
 {
     return(TriangleMeshNode.GetNavmeshHolder(this.DataGroupIndex, base.GraphIndex).GetVertexArrayIndex((i == 0) ? this.v0 : ((i == 1) ? this.v1 : this.v2)));
 }
Exemplo n.º 14
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        // Token: 0x060025FE RID: 9726 RVA: 0x001A6C10 File Offset: 0x001A4E10
        public bool GetPortal(GraphNode toNode, List <Vector3> left, List <Vector3> right, bool backwards, out int aIndex, out int bIndex)
        {
            aIndex = -1;
            bIndex = -1;
            if (backwards || toNode.GraphIndex != base.GraphIndex)
            {
                return(false);
            }
            TriangleMeshNode triangleMeshNode = toNode as TriangleMeshNode;
            int num = this.SharedEdge(triangleMeshNode);

            if (num == 255)
            {
                return(false);
            }
            if (num == -1)
            {
                for (int i = 0; i < this.connections.Length; i++)
                {
                    if (this.connections[i].node.GraphIndex != base.GraphIndex)
                    {
                        NodeLink3Node nodeLink3Node = this.connections[i].node as NodeLink3Node;
                        if (nodeLink3Node != null && nodeLink3Node.GetOther(this) == triangleMeshNode)
                        {
                            nodeLink3Node.GetPortal(triangleMeshNode, left, right, false);
                            return(true);
                        }
                    }
                }
                return(false);
            }
            aIndex = num;
            bIndex = (num + 1) % this.GetVertexCount();
            Int3 vertex  = this.GetVertex(num);
            Int3 vertex2 = this.GetVertex((num + 1) % this.GetVertexCount());
            int  num2    = this.GetVertexIndex(0) >> 12 & 524287;
            int  num3    = triangleMeshNode.GetVertexIndex(0) >> 12 & 524287;

            if (num2 != num3)
            {
                INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);
                int            num4;
                int            num5;
                navmeshHolder.GetTileCoordinates(num2, out num4, out num5);
                int num6;
                int num7;
                navmeshHolder.GetTileCoordinates(num3, out num6, out num7);
                int i2;
                if (Math.Abs(num4 - num6) == 1)
                {
                    i2 = 2;
                }
                else
                {
                    if (Math.Abs(num5 - num7) != 1)
                    {
                        return(false);
                    }
                    i2 = 0;
                }
                int num8 = triangleMeshNode.SharedEdge(this);
                if (num8 == 255)
                {
                    throw new Exception("Connection used edge in one direction, but not in the other direction. Has the wrong overload of AddConnection been used?");
                }
                if (num8 != -1)
                {
                    int  num9    = Math.Min(vertex[i2], vertex2[i2]);
                    int  num10   = Math.Max(vertex[i2], vertex2[i2]);
                    Int3 vertex3 = triangleMeshNode.GetVertex(num8);
                    Int3 vertex4 = triangleMeshNode.GetVertex((num8 + 1) % triangleMeshNode.GetVertexCount());
                    num9  = Math.Max(num9, Math.Min(vertex3[i2], vertex4[i2]));
                    num10 = Math.Min(num10, Math.Max(vertex3[i2], vertex4[i2]));
                    if (vertex[i2] < vertex2[i2])
                    {
                        vertex[i2]  = num9;
                        vertex2[i2] = num10;
                    }
                    else
                    {
                        vertex[i2]  = num10;
                        vertex2[i2] = num9;
                    }
                }
            }
            if (left != null)
            {
                left.Add((Vector3)vertex);
                right.Add((Vector3)vertex2);
            }
            return(true);
        }
Exemplo n.º 15
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 // Token: 0x060025F8 RID: 9720 RVA: 0x001A68F9 File Offset: 0x001A4AF9
 public override bool ContainsPoint(Vector3 p)
 {
     return(this.ContainsPointInGraphSpace((Int3)TriangleMeshNode.GetNavmeshHolder(base.GraphIndex).transform.InverseTransform(p)));
 }
Exemplo n.º 16
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        public override Vector3 ClosestPointOnNode(Vector3 p)
        {
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);

            return(Polygon.ClosestPointOnTriangle((Vector3)navmeshHolder.GetVertex(this.v0), (Vector3)navmeshHolder.GetVertex(this.v1), (Vector3)navmeshHolder.GetVertex(this.v2), p));
        }
Exemplo n.º 17
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 // Token: 0x060025F3 RID: 9715 RVA: 0x001A6778 File Offset: 0x001A4978
 public Int3 GetVertexInGraphSpace(int i)
 {
     return(TriangleMeshNode.GetNavmeshHolder(base.GraphIndex).GetVertexInGraphSpace(this.GetVertexIndex(i)));
 }
Exemplo n.º 18
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 public override Int3 GetVertex(int i)
 {
     return(TriangleMeshNode.GetNavmeshHolder(base.GraphIndex).GetVertex(this.GetVertexIndex(i)));
 }
Exemplo n.º 19
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 public int GetVertexArrayIndex(int i)
 {
     return(TriangleMeshNode.GetNavmeshHolder(base.GraphIndex).GetVertexArrayIndex((i != 0) ? ((i != 1) ? this.v2 : this.v1) : this.v0));
 }
Exemplo n.º 20
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        public void UpdatePositionFromVertices()
        {
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);

            this.position = (navmeshHolder.GetVertex(this.v0) + navmeshHolder.GetVertex(this.v1) + navmeshHolder.GetVertex(this.v2)) * 0.333333f;
        }
Exemplo n.º 21
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        public bool GetPortal(GraphNode _other, List <Vector3> left, List <Vector3> right, bool backwards, out int aIndex, out int bIndex)
        {
            aIndex = -1;
            bIndex = -1;
            if (_other.GraphIndex != base.GraphIndex)
            {
                return(false);
            }
            TriangleMeshNode triangleMeshNode = _other as TriangleMeshNode;
            int num  = this.GetVertexIndex(0) >> 12 & 524287;
            int num2 = triangleMeshNode.GetVertexIndex(0) >> 12 & 524287;

            if (num != num2 && TriangleMeshNode.GetNavmeshHolder(base.GraphIndex) is RecastGraph)
            {
                for (int i = 0; i < this.connections.Length; i++)
                {
                    if (this.connections[i].GraphIndex != base.GraphIndex)
                    {
                        NodeLink3Node nodeLink3Node = this.connections[i] as NodeLink3Node;
                        if (nodeLink3Node != null && nodeLink3Node.GetOther(this) == triangleMeshNode && left != null)
                        {
                            nodeLink3Node.GetPortal(triangleMeshNode, left, right, false);
                            return(true);
                        }
                    }
                }
                INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);
                int            num3;
                int            num4;
                navmeshHolder.GetTileCoordinates(num, out num3, out num4);
                int num5;
                int num6;
                navmeshHolder.GetTileCoordinates(num2, out num5, out num6);
                int num7;
                if (Math.Abs(num3 - num5) == 1)
                {
                    num7 = 0;
                }
                else
                {
                    if (Math.Abs(num4 - num6) != 1)
                    {
                        throw new Exception(string.Concat(new object[]
                        {
                            "Tiles not adjacent (",
                            num3,
                            ", ",
                            num4,
                            ") (",
                            num5,
                            ", ",
                            num6,
                            ")"
                        }));
                    }
                    num7 = 2;
                }
                int vertexCount  = this.GetVertexCount();
                int vertexCount2 = triangleMeshNode.GetVertexCount();
                int num8         = -1;
                int num9         = -1;
                for (int j = 0; j < vertexCount; j++)
                {
                    int num10 = this.GetVertex(j)[num7];
                    for (int k = 0; k < vertexCount2; k++)
                    {
                        if (num10 == triangleMeshNode.GetVertex((k + 1) % vertexCount2)[num7] && this.GetVertex((j + 1) % vertexCount)[num7] == triangleMeshNode.GetVertex(k)[num7])
                        {
                            num8 = j;
                            num9 = k;
                            j    = vertexCount;
                            break;
                        }
                    }
                }
                aIndex = num8;
                bIndex = num9;
                if (num8 != -1)
                {
                    Int3 vertex  = this.GetVertex(num8);
                    Int3 vertex2 = this.GetVertex((num8 + 1) % vertexCount);
                    int  i2      = (num7 != 2) ? 2 : 0;
                    int  num11   = Math.Min(vertex[i2], vertex2[i2]);
                    int  num12   = Math.Max(vertex[i2], vertex2[i2]);
                    num11 = Math.Max(num11, Math.Min(triangleMeshNode.GetVertex(num9)[i2], triangleMeshNode.GetVertex((num9 + 1) % vertexCount2)[i2]));
                    num12 = Math.Min(num12, Math.Max(triangleMeshNode.GetVertex(num9)[i2], triangleMeshNode.GetVertex((num9 + 1) % vertexCount2)[i2]));
                    if (vertex[i2] < vertex2[i2])
                    {
                        vertex[i2]  = num11;
                        vertex2[i2] = num12;
                    }
                    else
                    {
                        vertex[i2]  = num12;
                        vertex2[i2] = num11;
                    }
                    if (left != null)
                    {
                        left.Add((Vector3)vertex);
                        right.Add((Vector3)vertex2);
                    }
                    return(true);
                }
            }
            else if (!backwards)
            {
                int num13        = -1;
                int num14        = -1;
                int vertexCount3 = this.GetVertexCount();
                int vertexCount4 = triangleMeshNode.GetVertexCount();
                for (int l = 0; l < vertexCount3; l++)
                {
                    int vertexIndex = this.GetVertexIndex(l);
                    for (int m = 0; m < vertexCount4; m++)
                    {
                        if (vertexIndex == triangleMeshNode.GetVertexIndex((m + 1) % vertexCount4) && this.GetVertexIndex((l + 1) % vertexCount3) == triangleMeshNode.GetVertexIndex(m))
                        {
                            num13 = l;
                            num14 = m;
                            l     = vertexCount3;
                            break;
                        }
                    }
                }
                aIndex = num13;
                bIndex = num14;
                if (num13 == -1)
                {
                    for (int n = 0; n < this.connections.Length; n++)
                    {
                        if (this.connections[n].GraphIndex != base.GraphIndex)
                        {
                            NodeLink3Node nodeLink3Node2 = this.connections[n] as NodeLink3Node;
                            if (nodeLink3Node2 != null && nodeLink3Node2.GetOther(this) == triangleMeshNode && left != null)
                            {
                                nodeLink3Node2.GetPortal(triangleMeshNode, left, right, false);
                                return(true);
                            }
                        }
                    }
                    return(false);
                }
                if (left != null)
                {
                    left.Add((Vector3)this.GetVertex(num13));
                    right.Add((Vector3)this.GetVertex((num13 + 1) % vertexCount3));
                }
            }
            return(true);
        }
Exemplo n.º 22
0
        public override float SurfaceArea()
        {
            INavmeshHolder navmeshHolder = TriangleMeshNode.GetNavmeshHolder(base.GraphIndex);

            return((float)Math.Abs(VectorMath.SignedTriangleAreaTimes2XZ(navmeshHolder.GetVertex(this.v0), navmeshHolder.GetVertex(this.v1), navmeshHolder.GetVertex(this.v2))) * 0.5f);
        }