// Binary serialization, tagged property serialization otherwise // https://github.com/EpicGames/UnrealEngine/blob/7d9919ac7bfd80b7483012eab342cb427d60e8c9/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp#L2146 internal UScriptStruct(PackageReader reader, FName structName) : this(reader, structName.String) { }
internal FFormatContainer(PackageReader reader, Stream ubulk, long ubulkOffset) { FormatName = reader.ReadFName(); Data = new FByteBulkData(reader, ubulk, ubulkOffset); }
internal StringTableEntry(PackageReader reader) { TableId = reader.ReadFName(); Key = reader.ReadFString(); }