Ejemplo n.º 1
0
 // Binary serialization, tagged property serialization otherwise
 // https://github.com/EpicGames/UnrealEngine/blob/7d9919ac7bfd80b7483012eab342cb427d60e8c9/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp#L2146
 internal UScriptStruct(PackageReader reader, FName structName) : this(reader, structName.String)
 {
 }
Ejemplo n.º 2
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 internal FFormatContainer(PackageReader reader, Stream ubulk, long ubulkOffset)
 {
     FormatName = reader.ReadFName();
     Data       = new FByteBulkData(reader, ubulk, ubulkOffset);
 }
Ejemplo n.º 3
0
 internal StringTableEntry(PackageReader reader)
 {
     TableId = reader.ReadFName();
     Key     = reader.ReadFString();
 }