void Awake() { HealthBar = new UILabeledBar(new UnityTextUITextAdapterImplementation(HealthText), new UnityImageUIFillableImageAdapterImplementation(HealthBarImage)); TechniquePointsBar = new UILabeledBar(new UnityTextUITextAdapterImplementation(TechniquePointsText), new UnityImageUIFillableImageAdapterImplementation(TechniquePointsBarImage)); UnitName = new UnityTextUITextAdapterImplementation(PlayerNameText); UnitLevel = new UnityTextUITextAdapterImplementation(UnitLevelText); }
/// <inheritdoc /> protected override void Initialize() { TextAdapter = new UnityTextUITextAdapterImplementation(UnityUIObject2); ButtonAdapter = new UnityButtonUIButtonAdapterImplementation(UnityUIObject); }
//On awake we should just create the adapter for //adaptation forwarding. void Awake() { Adapter = new UnityTextUITextAdapterImplementation(UnityUIObject); }