void Awake()
        {
            HealthBar          = new UILabeledBar(new UnityTextUITextAdapterImplementation(HealthText), new UnityImageUIFillableImageAdapterImplementation(HealthBarImage));
            TechniquePointsBar = new UILabeledBar(new UnityTextUITextAdapterImplementation(TechniquePointsText), new UnityImageUIFillableImageAdapterImplementation(TechniquePointsBarImage));

            UnitName  = new UnityTextUITextAdapterImplementation(PlayerNameText);
            UnitLevel = new UnityTextUITextAdapterImplementation(UnitLevelText);
        }
 /// <inheritdoc />
 protected override void Initialize()
 {
     TextAdapter   = new UnityTextUITextAdapterImplementation(UnityUIObject2);
     ButtonAdapter = new UnityButtonUIButtonAdapterImplementation(UnityUIObject);
 }
 //On awake we should just create the adapter for
 //adaptation forwarding.
 void Awake()
 {
     Adapter = new UnityTextUITextAdapterImplementation(UnityUIObject);
 }