public void OwnerIndex_Set_Get() { var packet = new ProjectileCannon(); packet.OwnerIndex = 1; Assert.Equal(1, packet.OwnerIndex); }
public void Ammo_Set_Get() { var packet = new ProjectileCannon(); packet.Ammo = 1; Assert.Equal(1, packet.Ammo); }
public void Angle_Set_Get() { var packet = new ProjectileCannon(); packet.Angle = 1; Assert.Equal(1, packet.Angle); }
public void Y_Set_Get() { var packet = new ProjectileCannon(); packet.Y = 1; Assert.Equal(1, packet.Y); }
public void Knockback_Set_Get() { var packet = new ProjectileCannon(); packet.Knockback = 1; Assert.Equal(1, packet.Knockback); }
public void Damage_Set_Get() { var packet = new ProjectileCannon(); packet.Damage = 1; Assert.Equal(1, packet.Damage); }