Exemplo n.º 1
0
 /// <summary>
 /// Fired by Listener (Host) when a client leaves the conversation
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void listener_OnLeave(object sender, LeaveEventArgs e)
 {
     if (currentGame != null)
     {
         logAndDisplay("Client Left. ID: " + currentGame.currentOpponent);
     }
     else
     {
         Logger.addEntry("listener_OnLeave:Current Game is null!");
         RestartProbing();
     }
 }
Exemplo n.º 2
0
        /// <summary>
        /// Fired by client when a host is leaving the conversation
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void client_OnLeave(object sender, LeaveEventArgs e)
        {
            if (currentGame != null)
            {
                logAndDisplay("Host Left.");

            }
            else
            {
                Logger.addEntry("client_OnLeave:Current Game is null!");
                RestartProbing();
            }
        }