/// <summary> /// Fired by Listener (Host) when a client leaves the conversation /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void listener_OnLeave(object sender, LeaveEventArgs e) { if (currentGame != null) { logAndDisplay("Client Left. ID: " + currentGame.currentOpponent); } else { Logger.addEntry("listener_OnLeave:Current Game is null!"); RestartProbing(); } }
/// <summary> /// Fired by client when a host is leaving the conversation /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void client_OnLeave(object sender, LeaveEventArgs e) { if (currentGame != null) { logAndDisplay("Host Left."); } else { Logger.addEntry("client_OnLeave:Current Game is null!"); RestartProbing(); } }