Exemplo n.º 1
0
        public unsafe void TestSetShaderResourceViews()
        {
            Texture2DBuilder <TexelFormat.RGBA32UInt> texBuilder = TextureFactory.NewTexture2D <TexelFormat.RGBA32UInt>()
                                                                   .WithWidth(100U)
                                                                   .WithHeight(100U)
                                                                   .WithUsage(ResourceUsage.DiscardWrite);
            Texture2D <TexelFormat.RGBA32UInt> tex0 = texBuilder.Create();
            Texture2D <TexelFormat.RGBA32UInt> tex2 = texBuilder.Create();

            BaseResourceView rv0 = tex0.CreateView();
            BaseResourceView rv2 = tex2.CreateView();

            Shader shader = new FragmentShader(
                @"Tests\SimpleFS.cso",
                new ResourceViewBinding(0U, "RV0"),
                new ResourceViewBinding(1U, "RV1"),
                new ResourceViewBinding(2U, "RV2")
                );

            Dictionary <ResourceViewBinding, BaseResourceView> rvDict = new Dictionary <ResourceViewBinding, BaseResourceView>();

            rvDict[shader.ResourceViewBindings[0]] = rv0;
            rvDict[shader.ResourceViewBindings[2]] = rv2;

            RenderCommand testCommand = RenderCommand.SetShaderResourceViews(shader, rvDict);

            Assert.AreEqual(RenderCommandInstruction.FSSetResources, testCommand.Instruction);
            ResourceViewHandle *resHandleArray = (ResourceViewHandle *)new IntPtr(UnsafeUtils.Reinterpret <RenderCommandArgument, long>(testCommand.Arg1, sizeof(long)));

            Assert.AreEqual(rv0.ResourceViewHandle, resHandleArray[0]);
            Assert.AreEqual(ResourceViewHandle.NULL, resHandleArray[1]);
            Assert.AreEqual(rv2.ResourceViewHandle, resHandleArray[2]);
            Assert.AreEqual((RenderCommandArgument)3U, testCommand.Arg2);

#if !DEVELOPMENT && !RELEASE
            try {
                RenderCommand.SetShaderResourceViews(null, rvDict);
                Assert.Fail();
            }
            catch (AssuranceFailedException) { }

            try {
                RenderCommand.SetShaderResourceViews(shader, null);
                Assert.Fail();
            }
            catch (AssuranceFailedException) { }
#endif

            tex0.Dispose();
            tex2.Dispose();
            rv0.Dispose();
            rv2.Dispose();

#if !DEVELOPMENT && !RELEASE
            try {
                RenderCommand.SetShaderResourceViews(shader, rvDict);
                Assert.Fail();
            }
            catch (AssuranceFailedException) { }
#endif

            shader.Dispose();

#if !DEVELOPMENT && !RELEASE
            try {
                RenderCommand.SetShaderResourceViews(shader, new Dictionary <ResourceViewBinding, BaseResourceView>());
                Assert.Fail();
            }
            catch (AssuranceFailedException) { }
#endif
        }
Exemplo n.º 2
0
        public void TestCreationWithInitialData()
        {
            // Define variables and constants
            const uint TEXTURE_WIDTH  = 1 << 6;
            const uint TEXTURE_HEIGHT = 1 << 4;
            Texture2DBuilder <TexelFormat.RGBA8UInt> texBuilder = TextureFactory.NewTexture2D <TexelFormat.RGBA8UInt>()
                                                                  .WithUsage(ResourceUsage.StagingRead)
                                                                  .WithPermittedBindings(GPUBindings.None)
                                                                  .WithWidth(TEXTURE_WIDTH)
                                                                  .WithHeight(TEXTURE_HEIGHT);

            TexelFormat.RGBA8UInt[]           initialDataA = new TexelFormat.RGBA8UInt[TEXTURE_WIDTH * TEXTURE_HEIGHT];
            TexelFormat.RGBA8UInt[]           initialDataB = new TexelFormat.RGBA8UInt[TextureUtils.GetSizeTexels(true, TEXTURE_WIDTH, TEXTURE_HEIGHT)];
            Texture2D <TexelFormat.RGBA8UInt> testTextureA, testTextureB;

            TexelArray2D <TexelFormat.RGBA8UInt> texAData;

            TexelArray2D <TexelFormat.RGBA8UInt>[] texBData = new TexelArray2D <TexelFormat.RGBA8UInt> [TextureUtils.GetNumMips(TEXTURE_WIDTH, TEXTURE_HEIGHT)];

            // Set up context
            for (uint i = 0; i < initialDataA.Length; ++i)
            {
                initialDataA[i].R = (byte)i;
                initialDataA[i].G = (byte)(i * 2);
                initialDataA[i].B = (byte)(i * 3);
                initialDataA[i].A = (byte)(i * 4);
            }
            testTextureA = texBuilder.WithInitialData(initialDataA).Create();

            uint mipWidth   = TEXTURE_WIDTH;
            uint mipHeight  = TEXTURE_HEIGHT;
            uint texelIndex = 0U;

            while (mipWidth > 1U || mipHeight > 1U)
            {
                for (uint v = 0; v < mipHeight; ++v)
                {
                    for (uint u = 0; u < mipWidth; ++u, ++texelIndex)
                    {
                        initialDataB[texelIndex].R = (byte)(u + mipWidth + v + mipHeight);
                        initialDataB[texelIndex].G = (byte)(u + mipWidth + v + mipHeight * 2);
                        initialDataB[texelIndex].B = (byte)(u + mipWidth + v + mipHeight * 3);
                        initialDataB[texelIndex].A = (byte)(u + mipWidth + v + mipHeight * 4);
                    }
                }
                mipWidth  = Math.Max(1U, mipWidth >> 1);
                mipHeight = Math.Max(1U, mipHeight >> 1);
            }
            initialDataB[initialDataB.Length - 1] = new TexelFormat.RGBA8UInt {
                R = 2, G = 3, B = 4, A = 5
            };
            testTextureB = texBuilder.WithMipAllocation(true).WithInitialData(initialDataB).Create();

            // Execute
            texAData = testTextureA.Read(0U);
            for (uint i = 0; i < texBData.Length; ++i)
            {
                texBData[i] = testTextureB.Read(i);
            }

            // Assert outcome
            for (uint i = 0; i < texAData.Width; ++i)
            {
                Assert.AreEqual((byte)i, initialDataA[i].R);
                Assert.AreEqual((byte)(i * 2), initialDataA[i].G);
                Assert.AreEqual((byte)(i * 3), initialDataA[i].B);
                Assert.AreEqual((byte)(i * 4), initialDataA[i].A);
            }

            for (uint mipIndex = 0U; mipIndex < testTextureB.NumMips; ++mipIndex)
            {
                for (uint v = 0; v < testTextureB.MipHeight(mipIndex); ++v)
                {
                    for (uint u = 0; u < testTextureB.MipWidth(mipIndex); ++u)
                    {
                        Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex)), texBData[mipIndex][u, v].R);
                        Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) * 2), texBData[mipIndex][u, v].G);
                        Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) * 3), texBData[mipIndex][u, v].B);
                        Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) * 4), texBData[mipIndex][u, v].A);
                    }
                }
            }

            testTextureA.Dispose();
            testTextureB.Dispose();
        }