public unsafe void TestSetShaderResourceViews() { Texture2DBuilder <TexelFormat.RGBA32UInt> texBuilder = TextureFactory.NewTexture2D <TexelFormat.RGBA32UInt>() .WithWidth(100U) .WithHeight(100U) .WithUsage(ResourceUsage.DiscardWrite); Texture2D <TexelFormat.RGBA32UInt> tex0 = texBuilder.Create(); Texture2D <TexelFormat.RGBA32UInt> tex2 = texBuilder.Create(); BaseResourceView rv0 = tex0.CreateView(); BaseResourceView rv2 = tex2.CreateView(); Shader shader = new FragmentShader( @"Tests\SimpleFS.cso", new ResourceViewBinding(0U, "RV0"), new ResourceViewBinding(1U, "RV1"), new ResourceViewBinding(2U, "RV2") ); Dictionary <ResourceViewBinding, BaseResourceView> rvDict = new Dictionary <ResourceViewBinding, BaseResourceView>(); rvDict[shader.ResourceViewBindings[0]] = rv0; rvDict[shader.ResourceViewBindings[2]] = rv2; RenderCommand testCommand = RenderCommand.SetShaderResourceViews(shader, rvDict); Assert.AreEqual(RenderCommandInstruction.FSSetResources, testCommand.Instruction); ResourceViewHandle *resHandleArray = (ResourceViewHandle *)new IntPtr(UnsafeUtils.Reinterpret <RenderCommandArgument, long>(testCommand.Arg1, sizeof(long))); Assert.AreEqual(rv0.ResourceViewHandle, resHandleArray[0]); Assert.AreEqual(ResourceViewHandle.NULL, resHandleArray[1]); Assert.AreEqual(rv2.ResourceViewHandle, resHandleArray[2]); Assert.AreEqual((RenderCommandArgument)3U, testCommand.Arg2); #if !DEVELOPMENT && !RELEASE try { RenderCommand.SetShaderResourceViews(null, rvDict); Assert.Fail(); } catch (AssuranceFailedException) { } try { RenderCommand.SetShaderResourceViews(shader, null); Assert.Fail(); } catch (AssuranceFailedException) { } #endif tex0.Dispose(); tex2.Dispose(); rv0.Dispose(); rv2.Dispose(); #if !DEVELOPMENT && !RELEASE try { RenderCommand.SetShaderResourceViews(shader, rvDict); Assert.Fail(); } catch (AssuranceFailedException) { } #endif shader.Dispose(); #if !DEVELOPMENT && !RELEASE try { RenderCommand.SetShaderResourceViews(shader, new Dictionary <ResourceViewBinding, BaseResourceView>()); Assert.Fail(); } catch (AssuranceFailedException) { } #endif }
public void TestCreationWithInitialData() { // Define variables and constants const uint TEXTURE_WIDTH = 1 << 6; const uint TEXTURE_HEIGHT = 1 << 4; Texture2DBuilder <TexelFormat.RGBA8UInt> texBuilder = TextureFactory.NewTexture2D <TexelFormat.RGBA8UInt>() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.None) .WithWidth(TEXTURE_WIDTH) .WithHeight(TEXTURE_HEIGHT); TexelFormat.RGBA8UInt[] initialDataA = new TexelFormat.RGBA8UInt[TEXTURE_WIDTH * TEXTURE_HEIGHT]; TexelFormat.RGBA8UInt[] initialDataB = new TexelFormat.RGBA8UInt[TextureUtils.GetSizeTexels(true, TEXTURE_WIDTH, TEXTURE_HEIGHT)]; Texture2D <TexelFormat.RGBA8UInt> testTextureA, testTextureB; TexelArray2D <TexelFormat.RGBA8UInt> texAData; TexelArray2D <TexelFormat.RGBA8UInt>[] texBData = new TexelArray2D <TexelFormat.RGBA8UInt> [TextureUtils.GetNumMips(TEXTURE_WIDTH, TEXTURE_HEIGHT)]; // Set up context for (uint i = 0; i < initialDataA.Length; ++i) { initialDataA[i].R = (byte)i; initialDataA[i].G = (byte)(i * 2); initialDataA[i].B = (byte)(i * 3); initialDataA[i].A = (byte)(i * 4); } testTextureA = texBuilder.WithInitialData(initialDataA).Create(); uint mipWidth = TEXTURE_WIDTH; uint mipHeight = TEXTURE_HEIGHT; uint texelIndex = 0U; while (mipWidth > 1U || mipHeight > 1U) { for (uint v = 0; v < mipHeight; ++v) { for (uint u = 0; u < mipWidth; ++u, ++texelIndex) { initialDataB[texelIndex].R = (byte)(u + mipWidth + v + mipHeight); initialDataB[texelIndex].G = (byte)(u + mipWidth + v + mipHeight * 2); initialDataB[texelIndex].B = (byte)(u + mipWidth + v + mipHeight * 3); initialDataB[texelIndex].A = (byte)(u + mipWidth + v + mipHeight * 4); } } mipWidth = Math.Max(1U, mipWidth >> 1); mipHeight = Math.Max(1U, mipHeight >> 1); } initialDataB[initialDataB.Length - 1] = new TexelFormat.RGBA8UInt { R = 2, G = 3, B = 4, A = 5 }; testTextureB = texBuilder.WithMipAllocation(true).WithInitialData(initialDataB).Create(); // Execute texAData = testTextureA.Read(0U); for (uint i = 0; i < texBData.Length; ++i) { texBData[i] = testTextureB.Read(i); } // Assert outcome for (uint i = 0; i < texAData.Width; ++i) { Assert.AreEqual((byte)i, initialDataA[i].R); Assert.AreEqual((byte)(i * 2), initialDataA[i].G); Assert.AreEqual((byte)(i * 3), initialDataA[i].B); Assert.AreEqual((byte)(i * 4), initialDataA[i].A); } for (uint mipIndex = 0U; mipIndex < testTextureB.NumMips; ++mipIndex) { for (uint v = 0; v < testTextureB.MipHeight(mipIndex); ++v) { for (uint u = 0; u < testTextureB.MipWidth(mipIndex); ++u) { Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex)), texBData[mipIndex][u, v].R); Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) * 2), texBData[mipIndex][u, v].G); Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) * 3), texBData[mipIndex][u, v].B); Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) * 4), texBData[mipIndex][u, v].A); } } } testTextureA.Dispose(); testTextureB.Dispose(); }