Exemplo n.º 1
0
 /// <summary>
 /// </summary>
 protected override void UnlockImpl()
 {
     if (this._lockedToScratch)
     {
         if (this._scratchUploadOnUnlock)
         {
             // have to write the data back to vertex buffer
             this.WriteData(this._scratchOffset, this._scratchSize, this._scratchPtr, this._scratchOffset == 0 && this._scratchSize == sizeInBytes);
         }
         // deallocate from scratch buffer
         ((GLESHardwareBufferManager)HardwareBufferManager.Instance).DeallocateScratch(this._scratchPtr);
         this._lockedToScratch = false;
     }
     else
     {
         OpenGL.BindBuffer(All.ElementArrayBuffer, this._bufferId);
         GLESConfig.GlCheckError(this);
         if (!OpenGLOES.UnmapBuffer(All.ElementArrayBuffer))
         {
             throw new AxiomException("Buffer data corrupted, please reload");
         }
     }
     isLocked = false;
 }