public Initialise ( IConfigSource config ) : void | ||
config | IConfigSource | |
return | void |
public void Init() { TestHelper.InMethod(); scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); interregionComms.Initialise(new IniConfigSource()); interregionComms.PostInitialise(); SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); agent1 = UUID.Random(); agent2 = UUID.Random(); agent3 = UUID.Random(); random = new Random(); sog1 = NewSOG(UUID.Random(), scene, agent1); sog2 = NewSOG(UUID.Random(), scene, agent1); sog3 = NewSOG(UUID.Random(), scene, agent1); //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); region1 = scene.RegionInfo.RegionHandle; region2 = scene2.RegionInfo.RegionHandle; region3 = scene3.RegionInfo.RegionHandle; }
public void Init() { TestHelpers.InMethod(); SceneHelpers sh = new SceneHelpers(); scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); interregionComms.Initialise(new IniConfigSource()); interregionComms.PostInitialise(); SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); agent1 = UUID.Random(); agent2 = UUID.Random(); agent3 = UUID.Random(); random = new Random(); sog1 = SceneHelpers.CreateSceneObject(1, agent1); scene.AddSceneObject(sog1); sog2 = SceneHelpers.CreateSceneObject(1, agent1); scene.AddSceneObject(sog2); sog3 = SceneHelpers.CreateSceneObject(1, agent1); scene.AddSceneObject(sog3); region1 = scene.RegionInfo.RegionHandle; region2 = scene2.RegionInfo.RegionHandle; region3 = scene3.RegionInfo.RegionHandle; }