Initialise() public méthode

public Initialise ( IConfigSource config ) : void
config IConfigSource
Résultat void
        public void Init()
        {
            TestHelper.InMethod();
            
            scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
            scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
            scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);

            ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
            interregionComms.Initialise(new IniConfigSource());
            interregionComms.PostInitialise();
            SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
            SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
            SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);

            agent1 = UUID.Random();
            agent2 = UUID.Random();
            agent3 = UUID.Random();
            random = new Random();
            sog1 = NewSOG(UUID.Random(), scene, agent1);
            sog2 = NewSOG(UUID.Random(), scene, agent1);
            sog3 = NewSOG(UUID.Random(), scene, agent1);

            //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
            region1 = scene.RegionInfo.RegionHandle;
            region2 = scene2.RegionInfo.RegionHandle;
            region3 = scene3.RegionInfo.RegionHandle;
        }
        public void Init()
        {
            TestHelpers.InMethod();

            SceneHelpers sh = new SceneHelpers();

            scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
            scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
            scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);

            ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
            interregionComms.Initialise(new IniConfigSource());
            interregionComms.PostInitialise();
            SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
            SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
            SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);

            agent1 = UUID.Random();
            agent2 = UUID.Random();
            agent3 = UUID.Random();
            random = new Random();
            sog1 = SceneHelpers.CreateSceneObject(1, agent1);
            scene.AddSceneObject(sog1);
            sog2 = SceneHelpers.CreateSceneObject(1, agent1);
            scene.AddSceneObject(sog2);
            sog3 = SceneHelpers.CreateSceneObject(1, agent1);
            scene.AddSceneObject(sog3);

            region1 = scene.RegionInfo.RegionHandle;
            region2 = scene2.RegionInfo.RegionHandle;
            region3 = scene3.RegionInfo.RegionHandle;
        }