public GetSerializationData ( UUID itemID ) : Object[] | ||
itemID | UUID | |
return | Object[] |
public OSD GetSerializationData(UUID itemID, UUID primID) { if (m_scene.GetSceneObjectPart(primID) != null) { return(m_listenerManager.GetSerializationData(itemID)); } else { return(null); } }
public Object[] GetSerializationData(UUID itemID) { return(m_listenerManager.GetSerializationData(itemID)); }