public AddFromData ( uint localID, UUID itemID, UUID hostID, Object data ) : void | ||
localID | uint | |
itemID | UUID | |
hostID | UUID | |
data | Object | |
return | void |
public void CreateFromData(UUID itemID, UUID hostID, OSD data) { if (m_scene.GetSceneObjectPart(hostID) != null) { m_listenerManager.AddFromData(itemID, hostID, data); } }
public void CreateFromData(uint localID, UUID itemID, UUID hostID, Object[] data) { m_listenerManager.AddFromData(localID, itemID, hostID, data); }