public ConquestVictoryConditions(Actor self, ConquestVictoryConditionsInfo cvcInfo) { info = cvcInfo; mo = self.Trait <MissionObjectives>(); shortGame = self.Owner.World.WorldActor.Trait <MapOptions>().ShortGame; }
public ConquestVictoryConditions(Actor self, ConquestVictoryConditionsInfo cvcInfo) { info = cvcInfo; mo = self.Trait <MissionObjectives>(); }