public ConquestVictoryConditions(Actor self, ConquestVictoryConditionsInfo cvcInfo)
 {
     info      = cvcInfo;
     mo        = self.Trait <MissionObjectives>();
     shortGame = self.Owner.World.WorldActor.Trait <MapOptions>().ShortGame;
 }
 public ConquestVictoryConditions(Actor self, ConquestVictoryConditionsInfo cvcInfo)
 {
     info = cvcInfo;
     mo   = self.Trait <MissionObjectives>();
 }