Exemplo n.º 1
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        public void callFunction(Action <bool, string> callback)
        {
            functionCallback = callback;
            string gameObjectName = "OpenKitBaseAsyncNativeFunctionCall." + DateTime.Now.Ticks;

            callbackGameObjectName = gameObjectName;

            // This allows us to track unique calls to async native code

#if !UNITY_EDITOR
            GameObject gameObject = new GameObject(gameObjectName);
            DontDestroyOnLoad(gameObject);

            OKNativeAsyncCall createdCallBackObject = gameObject.AddComponent <OKNativeAsyncCall>();
            createdCallBackObject.functionCallback       = callback;
            createdCallBackObject.callbackGameObjectName = callbackGameObjectName;

            CallNativeFunction(createdCallBackObject);
#else
            asyncCallFailed("OpenKit native calls are not supported in the Unity editor");
#endif
        }
Exemplo n.º 2
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 public void _ShowLoginToOpenKit(OKNativeAsyncCall functionCall)
 {
     nativeBridge.ShowLoginToOpenKit(functionCall);
 }
Exemplo n.º 3
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 public void _GetFacebookFriendsList(OKNativeAsyncCall functionCall)
 {
     nativeBridge.GetFacebookFriendsList(functionCall);
 }
Exemplo n.º 4
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 public static void GetFacebookFriendsList(OKNativeAsyncCall functionCall)
 {
     OKManager.Instance._GetFacebookFriendsList(functionCall);
 }
Exemplo n.º 5
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 public void _GetFacebookFriendsList(OKNativeAsyncCall functionCall)
 {
     nativeBridge.GetFacebookFriendsList(functionCall);
 }
Exemplo n.º 6
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 public void _ShowLoginToOpenKit(OKNativeAsyncCall functionCall)
 {
     nativeBridge.ShowLoginToOpenKit(functionCall);
 }
Exemplo n.º 7
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 public static void GetFacebookFriendsList(OKNativeAsyncCall functionCall)
 {
     OKManager.Instance._GetFacebookFriendsList(functionCall);
 }
Exemplo n.º 8
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 public override void CallNativeFunction(OKNativeAsyncCall dynamicObject)
 {
     OKManager.Instance._ShowLoginToOpenKit(dynamicObject);
 }
Exemplo n.º 9
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 public override void CallNativeFunction(OKNativeAsyncCall dynamicObject)
 {
     OKManager.Instance._ShowLoginToOpenKit(dynamicObject);
 }
Exemplo n.º 10
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 public void GetFacebookFriendsList(OKNativeAsyncCall functionCall)
 {
     OKAndroidPlugin.CallStatic("getFacebookFriendsList", functionCall.GetCallbackGameObjectName());
 }
Exemplo n.º 11
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 public void ShowLoginToOpenKit(OKNativeAsyncCall functionCall)
 {
     OKAndroidPlugin.CallStatic("showLoginUIWithCallback",functionCall.GetCallbackGameObjectName());
 }
Exemplo n.º 12
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 public override void CallNativeFunction(OKNativeAsyncCall dynamicObject)
 {
     OKManager.GetFacebookFriendsList(dynamicObject);
 }
Exemplo n.º 13
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 // This method should be overridden
 public virtual void CallNativeFunction(OKNativeAsyncCall dynamicGameObject)
 {
     Debug.Log("OKNativeAsyncCall callNativeFunction called instead of deriving class! Make sure you override callNativeFunction!");
 }
 public override void CallNativeFunction(OKNativeAsyncCall dynamicObject)
 {
     OKManager.GetFacebookFriendsList(dynamicObject);
 }
Exemplo n.º 15
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 // This method should be overridden
 public virtual void CallNativeFunction(OKNativeAsyncCall dynamicGameObject)
 {
     Debug.LogError("OKNativeAsyncCall callNativeFunction called instead of deriving class! Make sure you override callNativeFunction!");
 }