public void callFunction(Action <bool, string> callback)
        {
            functionCallback = callback;
            string gameObjectName = "OpenKitBaseAsyncNativeFunctionCall." + DateTime.Now.Ticks;

            callbackGameObjectName = gameObjectName;

            // This allows us to track unique calls to async native code

#if !UNITY_EDITOR
            GameObject gameObject = new GameObject(gameObjectName);
            DontDestroyOnLoad(gameObject);

            OKNativeAsyncCall createdCallBackObject = gameObject.AddComponent <OKNativeAsyncCall>();
            createdCallBackObject.functionCallback       = callback;
            createdCallBackObject.callbackGameObjectName = callbackGameObjectName;

            CallNativeFunction(createdCallBackObject);
#else
            asyncCallFailed("OpenKit native calls are not supported in the Unity editor");
#endif
        }
Example #2
0
 public void _ShowLoginToOpenKit(OKNativeAsyncCall functionCall)
 {
     nativeBridge.ShowLoginToOpenKit(functionCall);
 }
Example #3
0
 public void _GetFacebookFriendsList(OKNativeAsyncCall functionCall)
 {
     nativeBridge.GetFacebookFriendsList(functionCall);
 }
Example #4
0
 public static void GetFacebookFriendsList(OKNativeAsyncCall functionCall)
 {
     OKManager.Instance._GetFacebookFriendsList(functionCall);
 }
Example #5
0
 public void _GetFacebookFriendsList(OKNativeAsyncCall functionCall)
 {
     nativeBridge.GetFacebookFriendsList(functionCall);
 }
Example #6
0
 public void _ShowLoginToOpenKit(OKNativeAsyncCall functionCall)
 {
     nativeBridge.ShowLoginToOpenKit(functionCall);
 }
Example #7
0
 public static void GetFacebookFriendsList(OKNativeAsyncCall functionCall)
 {
     OKManager.Instance._GetFacebookFriendsList(functionCall);
 }
Example #8
0
 public override void CallNativeFunction(OKNativeAsyncCall dynamicObject)
 {
     OKManager.Instance._ShowLoginToOpenKit(dynamicObject);
 }
Example #9
0
 public override void CallNativeFunction(OKNativeAsyncCall dynamicObject)
 {
     OKManager.Instance._ShowLoginToOpenKit(dynamicObject);
 }
 public void GetFacebookFriendsList(OKNativeAsyncCall functionCall)
 {
     OKAndroidPlugin.CallStatic("getFacebookFriendsList", functionCall.GetCallbackGameObjectName());
 }
 public void ShowLoginToOpenKit(OKNativeAsyncCall functionCall)
 {
     OKAndroidPlugin.CallStatic("showLoginUIWithCallback",functionCall.GetCallbackGameObjectName());
 }
 public override void CallNativeFunction(OKNativeAsyncCall dynamicObject)
 {
     OKManager.GetFacebookFriendsList(dynamicObject);
 }
 // This method should be overridden
 public virtual void CallNativeFunction(OKNativeAsyncCall dynamicGameObject)
 {
     Debug.Log("OKNativeAsyncCall callNativeFunction called instead of deriving class! Make sure you override callNativeFunction!");
 }
 public override void CallNativeFunction(OKNativeAsyncCall dynamicObject)
 {
     OKManager.GetFacebookFriendsList(dynamicObject);
 }
 // This method should be overridden
 public virtual void CallNativeFunction(OKNativeAsyncCall dynamicGameObject)
 {
     Debug.LogError("OKNativeAsyncCall callNativeFunction called instead of deriving class! Make sure you override callNativeFunction!");
 }