void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Rect))
            {
                LogError("owner is not initialized. Add Action \"newRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.Rect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Rect, OpenCVForUnity.CoreModule.Rect>(owner);

            storeResult.Value = wrapped_owner.empty();

            Fsm.Event(storeResult.Value ? trueEvent : falseEvent);
        }