void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Rect))
            {
                LogError("owner is not initialized. Add Action \"newRect\".");
                return;
            }
            OpenCVForUnity.CoreModule.Rect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Rect, OpenCVForUnity.CoreModule.Rect>(owner);

            storeResult.Value = wrapped_owner.Equals(new OpenCVForUnity.CoreModule.Rect((int)a_x.Value, (int)a_y.Value, (int)a_width.Value, (int)a_height.Value));

            Fsm.Event(storeResult.Value ? trueEvent : falseEvent);
        }