/// <summary> /// The constructor is private: loading screens should /// be activated via the static Load method instead. /// </summary> // ReSharper disable UnusedParameter.Local private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, // ReSharper restore UnusedParameter.Local GameScreen[] screensToLoad) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. var loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }
public MainGame() { // Basic initialization Window.Title = "Octopussy Game"; Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.IsFullScreen = true; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); PreferenceManager = new PreferenceManager(); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new MainMenuScreen(), null); }