Ejemplo n.º 1
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        // ReSharper disable UnusedParameter.Local
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
// ReSharper restore UnusedParameter.Local
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            var loadingScreen = new LoadingScreen(screenManager,
                                                  loadingIsSlow,
                                                  screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
Ejemplo n.º 3
0
        public MainGame()
        {
            // Basic initialization
            Window.Title = "Octopussy Game";
            Content.RootDirectory = "Content";
            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = 1024;
            graphics.PreferredBackBufferHeight = 768;
            graphics.IsFullScreen = true;

            graphics.ApplyChanges();

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            PreferenceManager = new PreferenceManager();

            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new MainMenuScreen(), null);
        }