public object Clone() { var clone = new PlayerPreference(); clone.Forward = Forward; clone.Backward = Backward; clone.Left = Left; clone.Right = Right; clone.Shoot = Shoot; return clone; }
public PreferenceManager() { PlayerOne = new PlayerPreference { Forward = Keys.Up, Backward = Keys.Down, Left = Keys.Left, Right = Keys.Right, Shoot = Keys.Space }; PlayerTwo = new PlayerPreference { Forward = Keys.I, Backward = Keys.K, Left = Keys.J, Right = Keys.L, Shoot = Keys.RightShift }; }