public object Clone()
        {
            var clone = new PlayerPreference();
            clone.Forward = Forward;
            clone.Backward = Backward;
            clone.Left = Left;
            clone.Right = Right;
            clone.Shoot = Shoot;

            return clone;
        }
        public PreferenceManager()
        {
            PlayerOne = new PlayerPreference
                            {
                                Forward = Keys.Up,
                                Backward = Keys.Down,
                                Left = Keys.Left,
                                Right = Keys.Right,
                                Shoot = Keys.Space
                            };

            PlayerTwo = new PlayerPreference
                            {
                                Forward = Keys.I,
                                Backward = Keys.K,
                                Left = Keys.J,
                                Right = Keys.L,
                                Shoot = Keys.RightShift
                            };
        }