public void InitTail(Transform TailBase) { _tail = new MyTentacleController(); _tail.LoadTentacleJoints(TailBase, TentacleMode.TAIL); tailEndEffector = _tail.EndEffector; //TODO: Initialize anything needed for the Gradient Descent implementation }
public void InitTail(Transform TailBase) { _tail = new MyTentacleController(); _tail.LoadTentacleJoints(TailBase, TentacleMode.TAIL); //TODO: Initialize anything needed for the Gradient Descent implementation // we get the tailEndEffector from the tail bones tailEndEffector = _tail.Bones[_tail.Bones.Length - 1]; }