protected override void OnAddToSolver(IObiConstraints constraints)
        {
            for (int i = 0; i < restDarbouxVectors.count; i++)
            {
                particleIndices[i * 2]     = constraints.GetActor().solverIndices[source.particleIndices[i * 2]];
                particleIndices[i * 2 + 1] = constraints.GetActor().solverIndices[source.particleIndices[i * 2 + 1]];
            }

            // pass constraint data arrays to the solver:
            Oni.SetBendTwistConstraints(batch, particleIndices.GetIntPtr(), restDarbouxVectors.GetIntPtr(), stiffnesses.GetIntPtr(), m_ConstraintCount);
            Oni.SetActiveConstraints(batch, m_ActiveConstraintCount);
        }
 public void SetPinConstraints(ObiNativeIntList particleIndices, ObiNativeIntList colliderIndices, ObiNativeVector4List offsets, ObiNativeQuaternionList restDarbouxVectors, ObiNativeFloatList stiffnesses, ObiNativeFloatList lambdas, int count)
 {
     Oni.SetPinConstraints(oniBatch, particleIndices.GetIntPtr(), offsets.GetIntPtr(), restDarbouxVectors.GetIntPtr(), colliderIndices.GetIntPtr(), stiffnesses.GetIntPtr(), lambdas.GetIntPtr(), count);
 }
Exemplo n.º 3
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 public void SetBendTwistConstraints(ObiNativeIntList orientationIndices, ObiNativeQuaternionList restOrientations, ObiNativeVector3List stiffnesses, ObiNativeFloatList lambdas, int count)
 {
     Oni.SetBendTwistConstraints(oniBatch, orientationIndices.GetIntPtr(), restOrientations.GetIntPtr(), stiffnesses.GetIntPtr(), lambdas.GetIntPtr(), count);
 }
Exemplo n.º 4
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 public void ApplyInterpolation(ObiNativeVector4List startPositions, ObiNativeQuaternionList startOrientations, float stepTime, float unsimulatedTime)
 {
     Oni.ApplyPositionInterpolation(oniSolver, startPositions.GetIntPtr(), startOrientations.GetIntPtr(), stepTime, unsimulatedTime);
 }
 public void SetShapeMatchingConstraints(ObiNativeIntList particleIndices,
                                         ObiNativeIntList firstIndex,
                                         ObiNativeIntList numIndices,
                                         ObiNativeIntList explicitGroup,
                                         ObiNativeFloatList shapeMaterialParameters,
                                         ObiNativeVector4List restComs,
                                         ObiNativeVector4List coms,
                                         ObiNativeQuaternionList orientations,
                                         ObiNativeFloatList lambdas,
                                         int count)
 {
     Oni.SetShapeMatchingConstraints(oniBatch, particleIndices.GetIntPtr(), firstIndex.GetIntPtr(), numIndices.GetIntPtr(), explicitGroup.GetIntPtr(),
                                     shapeMaterialParameters.GetIntPtr(), restComs.GetIntPtr(), coms.GetIntPtr(), orientations.GetIntPtr(), count);
 }
        protected override void OnAddToSolver(IObiConstraints constraints)
        {
            for (int i = 0; i < particleIndices.count; i++)
            {
                particleIndices[i] = constraints.GetActor().solverIndices[source.particleIndices[i]];
            }

            for (int i = 0; i < orientations.count; i++)
            {
                orientations[i] = constraints.GetActor().actorLocalToSolverMatrix.rotation;
            }

            // pass constraint data arrays to the solver:
            Oni.SetShapeMatchingConstraints(batch, particleIndices.GetIntPtr(), firstIndex.GetIntPtr(), numIndices.GetIntPtr(), explicitGroup.GetIntPtr(),
                                            materialParameters.GetIntPtr(), restComs.GetIntPtr(), coms.GetIntPtr(), orientations.GetIntPtr(), m_ConstraintCount);
            Oni.SetActiveConstraints(batch, m_ActiveConstraintCount);

            Oni.CalculateRestShapeMatching(constraints.GetActor().solver.OniSolver, batch);
        }
        protected override void OnAddToSolver(IObiConstraints constraints)
        {
            for (int i = 0; i < restLengths.count; i++)
            {
                particleIndices[i * 2]     = constraints.GetActor().solverIndices[source.particleIndices[i * 2]];
                particleIndices[i * 2 + 1] = constraints.GetActor().solverIndices[source.particleIndices[i * 2 + 1]];
                orientationIndices[i]      = constraints.GetActor().solverIndices[((ObiStretchShearConstraintsBatch)source).orientationIndices[i]];
            }

            // pass constraint data arrays to the solver:
            Oni.SetStretchShearConstraints(batch, particleIndices.GetIntPtr(), orientationIndices.GetIntPtr(), restLengths.GetIntPtr(), restOrientations.GetIntPtr(), stiffnesses.GetIntPtr(), m_ConstraintCount);
            Oni.SetActiveConstraints(batch, m_ActiveConstraintCount);
        }
        protected override void OnAddToSolver(IObiConstraints constraints)
        {
            if (source != null)
            {
                for (int i = 0; i < particleIndices.count; i++)
                {
                    particleIndices[i]     = constraints.GetActor().solverIndices[source.particleIndices[i]];
                    stiffnesses[i * 2]     = 0;
                    stiffnesses[i * 2 + 1] = 0;
                }
            }

            // pass constraint data arrays to the solver:
            Oni.SetPinConstraints(batch, particleIndices.GetIntPtr(), offsets.GetIntPtr(), restDarbouxVectors.GetIntPtr(), pinBodies.GetIntPtr(), stiffnesses.GetIntPtr(), m_ConstraintCount);
            Oni.SetActiveConstraints(batch, m_ActiveConstraintCount);
        }
Exemplo n.º 9
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 public void SetStretchShearConstraints(ObiNativeIntList particleIndices, ObiNativeIntList orientationIndices, ObiNativeFloatList restLengths, ObiNativeQuaternionList restOrientations, ObiNativeVector3List stiffnesses, ObiNativeFloatList lambdas, int count)
 {
     Oni.SetStretchShearConstraints(oniBatch, particleIndices.GetIntPtr(), orientationIndices.GetIntPtr(), restLengths.GetIntPtr(), restOrientations.GetIntPtr(), stiffnesses.GetIntPtr(), lambdas.GetIntPtr(), count);
 }