protected override void OnAddToSolver(IObiConstraints constraints) { for (int i = 0; i < restDarbouxVectors.count; i++) { particleIndices[i * 2] = constraints.GetActor().solverIndices[source.particleIndices[i * 2]]; particleIndices[i * 2 + 1] = constraints.GetActor().solverIndices[source.particleIndices[i * 2 + 1]]; } // pass constraint data arrays to the solver: Oni.SetBendTwistConstraints(batch, particleIndices.GetIntPtr(), restDarbouxVectors.GetIntPtr(), stiffnesses.GetIntPtr(), m_ConstraintCount); Oni.SetActiveConstraints(batch, m_ActiveConstraintCount); }
public void SetPinConstraints(ObiNativeIntList particleIndices, ObiNativeIntList colliderIndices, ObiNativeVector4List offsets, ObiNativeQuaternionList restDarbouxVectors, ObiNativeFloatList stiffnesses, ObiNativeFloatList lambdas, int count) { Oni.SetPinConstraints(oniBatch, particleIndices.GetIntPtr(), offsets.GetIntPtr(), restDarbouxVectors.GetIntPtr(), colliderIndices.GetIntPtr(), stiffnesses.GetIntPtr(), lambdas.GetIntPtr(), count); }
public void SetBendTwistConstraints(ObiNativeIntList orientationIndices, ObiNativeQuaternionList restOrientations, ObiNativeVector3List stiffnesses, ObiNativeFloatList lambdas, int count) { Oni.SetBendTwistConstraints(oniBatch, orientationIndices.GetIntPtr(), restOrientations.GetIntPtr(), stiffnesses.GetIntPtr(), lambdas.GetIntPtr(), count); }
public void ApplyInterpolation(ObiNativeVector4List startPositions, ObiNativeQuaternionList startOrientations, float stepTime, float unsimulatedTime) { Oni.ApplyPositionInterpolation(oniSolver, startPositions.GetIntPtr(), startOrientations.GetIntPtr(), stepTime, unsimulatedTime); }
public void SetShapeMatchingConstraints(ObiNativeIntList particleIndices, ObiNativeIntList firstIndex, ObiNativeIntList numIndices, ObiNativeIntList explicitGroup, ObiNativeFloatList shapeMaterialParameters, ObiNativeVector4List restComs, ObiNativeVector4List coms, ObiNativeQuaternionList orientations, ObiNativeFloatList lambdas, int count) { Oni.SetShapeMatchingConstraints(oniBatch, particleIndices.GetIntPtr(), firstIndex.GetIntPtr(), numIndices.GetIntPtr(), explicitGroup.GetIntPtr(), shapeMaterialParameters.GetIntPtr(), restComs.GetIntPtr(), coms.GetIntPtr(), orientations.GetIntPtr(), count); }
protected override void OnAddToSolver(IObiConstraints constraints) { for (int i = 0; i < particleIndices.count; i++) { particleIndices[i] = constraints.GetActor().solverIndices[source.particleIndices[i]]; } for (int i = 0; i < orientations.count; i++) { orientations[i] = constraints.GetActor().actorLocalToSolverMatrix.rotation; } // pass constraint data arrays to the solver: Oni.SetShapeMatchingConstraints(batch, particleIndices.GetIntPtr(), firstIndex.GetIntPtr(), numIndices.GetIntPtr(), explicitGroup.GetIntPtr(), materialParameters.GetIntPtr(), restComs.GetIntPtr(), coms.GetIntPtr(), orientations.GetIntPtr(), m_ConstraintCount); Oni.SetActiveConstraints(batch, m_ActiveConstraintCount); Oni.CalculateRestShapeMatching(constraints.GetActor().solver.OniSolver, batch); }
protected override void OnAddToSolver(IObiConstraints constraints) { for (int i = 0; i < restLengths.count; i++) { particleIndices[i * 2] = constraints.GetActor().solverIndices[source.particleIndices[i * 2]]; particleIndices[i * 2 + 1] = constraints.GetActor().solverIndices[source.particleIndices[i * 2 + 1]]; orientationIndices[i] = constraints.GetActor().solverIndices[((ObiStretchShearConstraintsBatch)source).orientationIndices[i]]; } // pass constraint data arrays to the solver: Oni.SetStretchShearConstraints(batch, particleIndices.GetIntPtr(), orientationIndices.GetIntPtr(), restLengths.GetIntPtr(), restOrientations.GetIntPtr(), stiffnesses.GetIntPtr(), m_ConstraintCount); Oni.SetActiveConstraints(batch, m_ActiveConstraintCount); }
protected override void OnAddToSolver(IObiConstraints constraints) { if (source != null) { for (int i = 0; i < particleIndices.count; i++) { particleIndices[i] = constraints.GetActor().solverIndices[source.particleIndices[i]]; stiffnesses[i * 2] = 0; stiffnesses[i * 2 + 1] = 0; } } // pass constraint data arrays to the solver: Oni.SetPinConstraints(batch, particleIndices.GetIntPtr(), offsets.GetIntPtr(), restDarbouxVectors.GetIntPtr(), pinBodies.GetIntPtr(), stiffnesses.GetIntPtr(), m_ConstraintCount); Oni.SetActiveConstraints(batch, m_ActiveConstraintCount); }
public void SetStretchShearConstraints(ObiNativeIntList particleIndices, ObiNativeIntList orientationIndices, ObiNativeFloatList restLengths, ObiNativeQuaternionList restOrientations, ObiNativeVector3List stiffnesses, ObiNativeFloatList lambdas, int count) { Oni.SetStretchShearConstraints(oniBatch, particleIndices.GetIntPtr(), orientationIndices.GetIntPtr(), restLengths.GetIntPtr(), restOrientations.GetIntPtr(), stiffnesses.GetIntPtr(), lambdas.GetIntPtr(), count); }