public CurrentEditSpot() { RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(CurrentEditSpot_WriteNextFrameEvent); //Terrain.GetInstance().renderableminimap.Render += new RenderableMinimap.RenderHandler(renderableminimap_Render); }
public RenderableWater(Vector3 pos, Vector2 scale) { this.pos = pos; this.scale = scale; RendererFactory.GetInstance().WriteAlpha += new WriteNextFrameCallback(RenderableWater_WriteNextFrameEvent); }