// Awake is called once upon scene load private void Awake() { // Get powertrain behaviour script reference powertrain = GetComponent <PowertrainBehaviour>(); // Get suspension behaviour script reference suspension = GetComponent <SuspensionBehaviour>(); // Get brake behaviour script reference brake = GetComponent <BrakeBehaviour>(); }
private void Awake() { powertrain = GetComponent <PowertrainBehaviour>(); }