private bool FilterHodnoty_Vysetrovane_Latky(Hodnoty_Vysetrovane_Latky entity) { return ((entity.id_vysetrovana_latka == this.id_vysetrovana_latka) && (entity.id_material == this.id_material)); }
private void AttachHodnoty_Vysetrovane_Latky(Hodnoty_Vysetrovane_Latky entity) { entity.Vysetrovane_latky = this; }
private void DetachHodnoty_Vysetrovane_Latky(Hodnoty_Vysetrovane_Latky entity) { entity.Vysetrovane_latky = null; }
private bool FilterHodnoty_Vysetrovane_Latky(Hodnoty_Vysetrovane_Latky entity) { return (entity.id_diagnozy == this.id_diagnoza); }
/// <summary> /// Deprecated Method for adding a new object to the Hodnoty_Vysetrovane_Latky EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToHodnoty_Vysetrovane_Latky(Hodnoty_Vysetrovane_Latky hodnoty_Vysetrovane_Latky) { base.AddObject("Hodnoty_Vysetrovane_Latky", hodnoty_Vysetrovane_Latky); }
/// <summary> /// Create a new Hodnoty_Vysetrovane_Latky object. /// </summary> /// <param name="id_hodnota">Initial value of the id_hodnota property.</param> /// <param name="id_material">Initial value of the id_material property.</param> /// <param name="id_vysetrovana_latka">Initial value of the id_vysetrovana_latka property.</param> /// <param name="vek_od">Initial value of the vek_od property.</param> /// <param name="vek_do">Initial value of the vek_do property.</param> /// <param name="pohlavie">Initial value of the pohlavie property.</param> /// <param name="tombstone">Initial value of the tombstone property.</param> public static Hodnoty_Vysetrovane_Latky CreateHodnoty_Vysetrovane_Latky(global::System.Int32 id_hodnota, global::System.Int32 id_material, global::System.Int32 id_vysetrovana_latka, global::System.Double vek_od, global::System.Double vek_do, global::System.String pohlavie, global::System.Boolean tombstone) { Hodnoty_Vysetrovane_Latky hodnoty_Vysetrovane_Latky = new Hodnoty_Vysetrovane_Latky(); hodnoty_Vysetrovane_Latky.id_hodnota = id_hodnota; hodnoty_Vysetrovane_Latky.id_material = id_material; hodnoty_Vysetrovane_Latky.id_vysetrovana_latka = id_vysetrovana_latka; hodnoty_Vysetrovane_Latky.vek_od = vek_od; hodnoty_Vysetrovane_Latky.vek_do = vek_do; hodnoty_Vysetrovane_Latky.pohlavie = pohlavie; hodnoty_Vysetrovane_Latky.tombstone = tombstone; return hodnoty_Vysetrovane_Latky; }
public void UpdateHodnoty_Vysetrovane_Latky(Hodnoty_Vysetrovane_Latky currentHodnoty_Vysetrovane_Latky) { this.ObjectContext.Hodnoty_Vysetrovane_Latky.AttachAsModified(currentHodnoty_Vysetrovane_Latky, this.ChangeSet.GetOriginal(currentHodnoty_Vysetrovane_Latky)); }
public void InsertHodnoty_Vysetrovane_Latky(Hodnoty_Vysetrovane_Latky hodnoty_Vysetrovane_Latky) { if ((hodnoty_Vysetrovane_Latky.EntityState != EntityState.Detached)) { this.ObjectContext.ObjectStateManager.ChangeObjectState(hodnoty_Vysetrovane_Latky, EntityState.Added); } else { this.ObjectContext.Hodnoty_Vysetrovane_Latky.AddObject(hodnoty_Vysetrovane_Latky); } }