public StructureBspFakeLightprobesBlock(BinaryReader binaryReader)
 {
     this.objectIdentifier = new ScenarioObjectIdStruct(binaryReader);
     this.renderLighting = new RenderLightingStruct(binaryReader);
 }
 public StructureDevicePortalAssociationBlock(BinaryReader binaryReader)
 {
     this.deviceId = new ScenarioObjectIdStruct(binaryReader);
     this.firstGamePortalIndex = binaryReader.ReadInt16();
     this.gamePortalCount = binaryReader.ReadInt16();
 }