public StructureBspFakeLightprobesBlock(BinaryReader binaryReader) { this.objectIdentifier = new ScenarioObjectIdStruct(binaryReader); this.renderLighting = new RenderLightingStruct(binaryReader); }
public StructureDevicePortalAssociationBlock(BinaryReader binaryReader) { this.deviceId = new ScenarioObjectIdStruct(binaryReader); this.firstGamePortalIndex = binaryReader.ReadInt16(); this.gamePortalCount = binaryReader.ReadInt16(); }