Exemplo n.º 1
0
 private void LoadContents()
 {
     Begin.LoadContent(this.Content);
     Speler.LoadContent(this.Content);
     BulletPlayer.LoadContent(this.Content);
     Robot.LoadContent(this.Content);
     MonsterRight.LoadContent(this.Content);
     MonsterLeft.LoadContent(this.Content);
     Tank.LoadContent(this.Content);
     FireRobot.LoadContent(this.Content);
     BulletEnemy.LoadContent(this.Content);
     Leven.LoadContent(this.Content);
     PlatformGround.LoadContent(this.Content);
     PlatformLeft.LoadContent(this.Content);
     PlatformGroundReverse.LoadContent(this.Content);
     PlatformMiddle.LoadContent(this.Content);
     PlatformRight.LoadContent(this.Content);
     Flamethrower.LoadContent(this.Content);
     BulletFlame.LoadContent(this.Content);
     Box.LoadContent(this.Content);
     Barrel.LoadContent(this.Content);
     SpikesUp.LoadContent(this.Content);
     SpikesDown.LoadContent(this.Content);
     Mine.LoadContent(this.Content);
     Floppy.LoadContent(this.Content);
     Cola.LoadContent(this.Content);
     KeyRed.LoadContent(this.Content);
     KeyBlue.LoadContent(this.Content);
     Door.LoadContent(this.Content);
     Text.LoadContent(this.Content);
     Background.LoadContent(this.Content);
     Score.LoadContent(this.Content);
     PrimitiveDrawing.LoadContent(this.Content);
 }
Exemplo n.º 2
0
 public Flamethrower(int x, int y)
 {
     TextureActive      = _textureFlame;
     Positie            = new Vector2(x, y);
     RectangleActive    = new Rectangle(0, 0, 32, 32);
     RectangleCollision = new Rectangle(LocationX, LocationY, TextureActive.Width, TextureActive.Height);
     _bulletFlame       = new BulletFlame(x + TextureActive.Width, y);
 }