private void LoadContents() { Begin.LoadContent(this.Content); Speler.LoadContent(this.Content); BulletPlayer.LoadContent(this.Content); Robot.LoadContent(this.Content); MonsterRight.LoadContent(this.Content); MonsterLeft.LoadContent(this.Content); Tank.LoadContent(this.Content); FireRobot.LoadContent(this.Content); BulletEnemy.LoadContent(this.Content); Leven.LoadContent(this.Content); PlatformGround.LoadContent(this.Content); PlatformLeft.LoadContent(this.Content); PlatformGroundReverse.LoadContent(this.Content); PlatformMiddle.LoadContent(this.Content); PlatformRight.LoadContent(this.Content); Flamethrower.LoadContent(this.Content); BulletFlame.LoadContent(this.Content); Box.LoadContent(this.Content); Barrel.LoadContent(this.Content); SpikesUp.LoadContent(this.Content); SpikesDown.LoadContent(this.Content); Mine.LoadContent(this.Content); Floppy.LoadContent(this.Content); Cola.LoadContent(this.Content); KeyRed.LoadContent(this.Content); KeyBlue.LoadContent(this.Content); Door.LoadContent(this.Content); Text.LoadContent(this.Content); Background.LoadContent(this.Content); Score.LoadContent(this.Content); PrimitiveDrawing.LoadContent(this.Content); }
public Flamethrower(int x, int y) { TextureActive = _textureFlame; Positie = new Vector2(x, y); RectangleActive = new Rectangle(0, 0, 32, 32); RectangleCollision = new Rectangle(LocationX, LocationY, TextureActive.Width, TextureActive.Height); _bulletFlame = new BulletFlame(x + TextureActive.Width, y); }