Exemplo n.º 1
0
		public void PlaySync ()
		{
			Start ();

			if (mstream == null) {
				SystemSounds.Beep.Play ();
				return;
			}

			if (!use_win32_player) {
				try {
					if (adata == null)
						adata = new WavData (mstream);
					if (adev == null)
						adev = AudioDevice.CreateDevice (null);
					if (adata != null) {
						adata.Setup (adev);
						adata.Play (adev);
					}
				} catch {
				}
			} else {
				win32_player.PlaySync ();
			}
		}
Exemplo n.º 2
0
		public void Load ()
		{
			// can this be reused to load the same file again without re-setting the location?
			if (load_completed)
				return;
			if (audiostream != null) {
				LoadFromStream (audiostream);
			} else {
				LoadFromUri (sound_location);
			}

			// force recreate for new stream
			adata = null;
			adev = null;

			load_completed = true;
			AsyncCompletedEventArgs e = new AsyncCompletedEventArgs (null, false, this);
			OnLoadCompleted (e);
			if (LoadCompleted != null)
				LoadCompleted (this, e);

			if (use_win32_player) {
				if (win32_player == null)
					win32_player = new Win32SoundPlayer (mstream);
				else 
					win32_player.Stream = mstream;
			}
		}