Exemplo n.º 1
0
        public void ClearColorDepth()
        {
            using (GraphicsWindow window = Device.CreateWindow(1, 1))
            using (Framebuffer framebuffer = TestUtility.CreateFramebuffer(window.Context))
            using (Texture2D depthTexture = Device.CreateTexture2D(new Texture2DDescription(1, 1, TextureFormat.Depth32f, false)))
            {
                framebuffer.DepthAttachment = depthTexture;

                window.Context.Framebuffer = framebuffer;
                window.Context.Clear(new ClearState() { Buffers = ClearBuffers.All, Color = Color.Red, Depth = 0.5f });
                TestUtility.ValidateColor(framebuffer.ColorAttachments[0], 255, 0, 0);
                ValidateDepth(framebuffer.DepthAttachment, 0.5f);

                //
                // Scissor out window and verify clear doesn't modify contents
                //
                ScissorTest scissorTest = new ScissorTest();
                scissorTest.Enabled = true;
                scissorTest.Rectangle = new Rectangle(0, 0, 0, 0);

                window.Context.Clear(new ClearState() { ScissorTest = scissorTest, Buffers = ClearBuffers.All, Color = Color.Blue, Depth = 1 });
                TestUtility.ValidateColor(framebuffer.ColorAttachments[0], 255, 0, 0);
                ValidateDepth(framebuffer.DepthAttachment, 0.5f);
            }
        }
Exemplo n.º 2
0
        public void ClearColorDepth()
        {
            using (GraphicsWindow window = Device.CreateWindow(1, 1))
                using (Framebuffer framebuffer = TestUtility.CreateFramebuffer(window.Context))
                    using (Texture2D depthTexture = Device.CreateTexture2D(new Texture2DDescription(1, 1, TextureFormat.Depth32f, false)))
                    {
                        framebuffer.DepthAttachment = depthTexture;

                        window.Context.Framebuffer = framebuffer;
                        window.Context.Clear(new ClearState()
                        {
                            Buffers = ClearBuffers.All, Color = Color.Red, Depth = 0.5f
                        });
                        TestUtility.ValidateColor(framebuffer.ColorAttachments[0], 255, 0, 0);
                        ValidateDepth(framebuffer.DepthAttachment, 0.5f);

                        //
                        // Scissor out window and verify clear doesn't modify contents
                        //
                        ScissorTest scissorTest = new ScissorTest();
                        scissorTest.Enabled   = true;
                        scissorTest.Rectangle = new Rectangle(0, 0, 0, 0);

                        window.Context.Clear(new ClearState()
                        {
                            ScissorTest = scissorTest, Buffers = ClearBuffers.All, Color = Color.Blue, Depth = 1
                        });
                        TestUtility.ValidateColor(framebuffer.ColorAttachments[0], 255, 0, 0);
                        ValidateDepth(framebuffer.DepthAttachment, 0.5f);
                    }
        }
Exemplo n.º 3
0
        public void ScissorTest()
        {
            ScissorTest scissorTest = new ScissorTest();
            scissorTest.Enabled = true;
            scissorTest.Rectangle = new Rectangle(0, 1, 2, 3);

            Assert.IsTrue(scissorTest.Enabled);
            Assert.AreEqual(new Rectangle(0, 1, 2, 3), scissorTest.Rectangle);
        }
Exemplo n.º 4
0
        public void ScissorTest()
        {
            ScissorTest scissorTest = new ScissorTest();

            scissorTest.Enabled   = true;
            scissorTest.Rectangle = new Rectangle(0, 1, 2, 3);

            Assert.IsTrue(scissorTest.Enabled);
            Assert.AreEqual(new Rectangle(0, 1, 2, 3), scissorTest.Rectangle);
        }
Exemplo n.º 5
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        public ClearState()
        {
            ScissorTest      = new ScissorTest();
            ColorMask        = new ColorMask(true, true, true, true);
            DepthMask        = true;
            FrontStencilMask = ~0;
            BackStencilMask  = ~0;

            Buffers = ClearBuffers.All;
            Color   = Color.White;
            Depth   = 1;
            Stencil = 0;
        }
Exemplo n.º 6
0
        public ClearState()
        {
            ScissorTest = new ScissorTest();
            ColorMask = new ColorMask(true, true, true, true);
            DepthMask = true;
            FrontStencilMask = ~0;
            BackStencilMask = ~0;

            Buffers = ClearBuffers.All;
            Color = Color.White;
            Depth = 1;
            Stencil = 0;
        }
Exemplo n.º 7
0
 public RenderState()
 {
     PrimitiveRestart = new PrimitiveRestart();
     FacetCulling = new FacetCulling();
     ProgramPointSize = ProgramPointSize.Disabled;
     RasterizationMode = RasterizationMode.Fill;
     ScissorTest = new ScissorTest();
     StencilTest = new StencilTest();
     DepthTest = new DepthTest();
     DepthRange = new DepthRange();
     Blending = new Blending();
     ColorMask = new ColorMask(true, true, true, true);
     DepthMask = true;
 }
Exemplo n.º 8
0
 public RenderState()
 {
     PrimitiveRestart  = new PrimitiveRestart();
     FacetCulling      = new FacetCulling();
     ProgramPointSize  = ProgramPointSize.Disabled;
     RasterizationMode = RasterizationMode.Fill;
     ScissorTest       = new ScissorTest();
     StencilTest       = new StencilTest();
     DepthTest         = new DepthTest();
     DepthRange        = new DepthRange();
     Blending          = new Blending();
     ColorMask         = new ColorMask(true, true, true, true);
     DepthMask         = true;
 }