Exemplo n.º 1
0
        public static void BuildWindowsServer()
        {
            string[] levels =
            {
                "Assets/Scenes/Menus/StartScene.unity"
            };
            string       defaultName        = "Mobamon_server";
            string       preprocessorDefine = "SERVER";
            BuildTarget  buildTarget        = BuildTarget.StandaloneWindows;
            BuildOptions buildOptions       = BuildOptions.Development;

            MobamonBuild.Build(levels, defaultName, preprocessorDefine, buildTarget, buildOptions);
        }
Exemplo n.º 2
0
        public static void BuildWindowsClient()
        {
            string[] levels =
            {
                "Assets/Scenes/Menus/StartScene.unity",
                "Assets/Scenes/Menus/MainMenuScene.unity"
            };
            string       defaultName        = "Mobamon";
            string       preprocessorDefine = "CLIENT";
            BuildTarget  buildTarget        = BuildTarget.StandaloneWindows;
            BuildOptions buildOptions       = BuildOptions.Development;

            MobamonBuild.Build(levels, defaultName, preprocessorDefine, buildTarget, buildOptions);
        }