public static void BuildWindowsServer() { string[] levels = { "Assets/Scenes/Menus/StartScene.unity" }; string defaultName = "Mobamon_server"; string preprocessorDefine = "SERVER"; BuildTarget buildTarget = BuildTarget.StandaloneWindows; BuildOptions buildOptions = BuildOptions.Development; MobamonBuild.Build(levels, defaultName, preprocessorDefine, buildTarget, buildOptions); }
public static void BuildWindowsClient() { string[] levels = { "Assets/Scenes/Menus/StartScene.unity", "Assets/Scenes/Menus/MainMenuScene.unity" }; string defaultName = "Mobamon"; string preprocessorDefine = "CLIENT"; BuildTarget buildTarget = BuildTarget.StandaloneWindows; BuildOptions buildOptions = BuildOptions.Development; MobamonBuild.Build(levels, defaultName, preprocessorDefine, buildTarget, buildOptions); }