Exemplo n.º 1
0
        private static GamePadState ReadState(PlayerIndex index, GamePadDeadZone deadZone)
        {
            IntPtr    device = SdlGamePad.GetDevice(index);
            PadConfig config = SdlGamePad.GetConfig(index);

            if (device == IntPtr.Zero || config == null)
            {
                return(GamePadState.InitializedState);
            }
            Vector2            vector2_1   = config.LeftStick.ReadAxisPair(device);
            Vector2            vector2_2   = config.RightStick.ReadAxisPair(device);
            GamePadThumbSticks thumbSticks = new GamePadThumbSticks(new Vector2(vector2_1.X, vector2_1.Y), new Vector2(vector2_2.X, vector2_2.Y));

            thumbSticks.ApplyDeadZone(deadZone, 0.27f);
            GamePadTriggers triggers = new GamePadTriggers(config.LeftTrigger.ReadFloat(device), config.RightTrigger.ReadFloat(device));
            GamePadButtons  buttons  = new GamePadButtons(SdlGamePad.ReadButtons(device, config, 0.27f) | SdlGamePad.StickToButtons(thumbSticks.Left, Buttons.LeftThumbstickLeft, Buttons.LeftThumbstickRight, Buttons.LeftThumbstickUp, Buttons.LeftThumbstickDown, 0.27f) | SdlGamePad.StickToButtons(thumbSticks.Right, Buttons.RightThumbstickLeft, Buttons.RightThumbstickRight, Buttons.RightThumbstickUp, Buttons.RightThumbstickDown, 0.27f) | SdlGamePad.TriggerToButton(triggers.Left, Buttons.LeftTrigger, 0.27f) | SdlGamePad.TriggerToButton(triggers.Right, Buttons.RightTrigger, 0.27f));
            GamePadDPad     dPad     = new GamePadDPad(buttons.buttons);

            return(new GamePadState(thumbSticks, triggers, buttons, dPad));
        }