public void EnableDefaultLighting() { this.LightingEnabled = true; this.AmbientLightColor = EffectHelpers.EnableDefaultLighting(this.light0, this.light1, this.light2); }
/// <summary> /// Sets up the standard key/fill/back lighting rig. /// </summary> public void EnableDefaultLighting() { AmbientLightColor = EffectHelpers.EnableDefaultLighting(light0, light1, light2); }