private void PlatformInitialize(byte[] buffer, int sampleRate, int channels)
 {            
     var audioData = AudioUtil.FormatWavData(buffer, sampleRate, channels);
     _audioBuffer = new Sound(audioData);
         
     _soundPlayer = _audioBuffer.CreatePlayer();
 }
        private void PlatformInitialize(byte[] buffer, int sampleRate, int channels)
        {
            var audioData = AudioUtil.FormatWavData(buffer, sampleRate, channels);

            _audioBuffer = new Sound(audioData);

            _soundPlayer = _audioBuffer.CreatePlayer();
        }
Exemplo n.º 3
0
 private void PlatformSetupInstance(SoundEffectInstance inst)
 {
     inst._audioBuffer = _audioBuffer;
     inst._soundPlayer = _audioBuffer.CreatePlayer();
 }