private void PlatformInitialize(byte[] buffer, int sampleRate, int channels) { var audioData = AudioUtil.FormatWavData(buffer, sampleRate, channels); _audioBuffer = new Sound(audioData); _soundPlayer = _audioBuffer.CreatePlayer(); }
private void PlatformSetupInstance(SoundEffectInstance inst) { inst._audioBuffer = _audioBuffer; inst._soundPlayer = _audioBuffer.CreatePlayer(); }